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Originally posted by vladoOriginally posted by suurlandBut what is all this good for? fur engine? advanced displacement? what is the idea?
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Originally posted by vladoThe original idea was to render large scenes with many millions of polygons, cached to disk or generated on the fly. A second goal was to use that to render hair (for example, defined by Shag:Hair)
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Originally posted by R2J2groovy stuff. so the fur objects are just instanced, you still need shag to animate it?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vladoMaybe we'll have some very simple fur generator in VRay,
very usefull idea btw.!
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very nice - the only bad news for us - that it is still with max - no news about a stand alone and maya version
anyway - next week gona take a renderman course - till vray goes beyond max have to look for something else than the slow mental ray renderer
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vlado wrote:
Maybe we'll have some very simple fur generator in VRay,
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Originally posted by A_Kvery nice - the only bad news for us - that it is still with max - no news about a stand alone and maya version
anyway - next week gona take a renderman course - till vray goes beyond max have to look for something else than the slow mental ray renderer
and it comes with a fast scanliner too... You should really change your focus...
robertI'm registed believe me! Just miss that logo.
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