And are the caustics also faster?
Announcement
Collapse
No announcement yet.
Important V-Ray 1.5 announcement
Collapse
X
-
Well - I think DOF itself is not faster.
However - The QMC Sampler and the AA changed so the whole rendering process is faster. I think this Image rendered about half an hour on a p4|3Ghz here. (gi itself was 1min thanks to lightmap )Sascha Geddert
www.geddart.de
Comment
-
Caustics are not faster as far as i know.
(they might be faster in some cases due to the qmc sampler)
Testrenderings where quite fast for this image thanks to the qmc sampler.Sascha Geddert
www.geddart.de
Comment
-
Nice image Geddart!
I didn't know bokeh effects were being added. Its a nice surprise. The exposure capability seems really cool. Is this something that the renderer makes available automatically or do you have to designate that it should render an image in floating point color space?
V Miller
PS to all,
More renderings from the latest version please!
Comment
-
hallo stephan_MA
no not really. thereĀ“s still no featurelist as i know (of course Vlado and Peter have One ).
But i think it still is a bit in flow.
of course biggest advantages ar
- l-map
- dynamic raycaster
- very fast displacement
- unlimited geometry thing
- separated glossys and specular in material
- also a fast opacity slot
- interactiv exposurecontrol
- lots of very very nice layers (seems to me evrything you could need)
- bokeh
and other things. for example the rendering vlado has just posted, with some sort of toonrendering.
donĀ“t know what else will come. this allready would be enough
.
Tom
Comment
-
Another variation revealing the new motionblur bias that pushes the samples from one frame towards the other. (frame before | frame after)
Sascha Geddert
www.geddart.de
Comment
-
Originally posted by GeddartAnother variation revealing the new motionblur bias that pushes the samples from one frame towards the other. (frame before | frame after)
i would be interested, if this works - like i think how - with network-rendering and how
Comment
-
The Toon examples haven't been posted in public yet. It's just an SDK example, not a full blown toon renderer.Torgeir Holm | www.netronfilm.com
Comment
-
Another variation revealing the new motionblur bias that pushes the samples from one frame towards the other. (frame before | frame after)
i would be interested, if this works - like i think how - with network-rendering and howTorgeir Holm | www.netronfilm.com
Comment
Comment