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  • #16
    And the rest:

    Modified features:
    (*) V-Ray: Added an option to open the V-Ray messages window on error or warning only;
    (*) V-Ray: Added by Object IDs selection method for Render mask;
    (*) V-Ray: Added MaxScript access to the Trace sets include/exclude flag;
    (*) V-Ray: Added %numPasses and %numSubdivs stamp keywords;
    (*) V-Ray: "Camera Motion Blur" is controlled independently on "Motion Blur" setting;
    (*) V-Ray: Embree enabled by default;
    (*) V-Ray: Improved render speed when not using any render elements;
    (*) V-Ray: Light cache "Use for glossy rays" option is enabled by default;
    (*) V-Ray: Optimized hair rendering in general;
    (*) V-Ray: Reduced memory usage for hair and particles;
    (*) V-Ray: Renamed the "Time independent" option to "Lock noise pattern" in the DMC sampler rollout;
    (*) V-Ray: The default GI methods are set to Brute force/Light cache;
    (*) V-Ray: The default image sampler set to Progressive;
    (*) V-Ray: The image sampler parameters rollout is unfolded by default;
    (*) V-Ray: VFB is cleared always when doing network rendering with render mask;
    (*) V-Ray RT: Improved refresh speed;
    (*) V-Ray RT: Removed the Show Mask option from the user interface, the mask is written in VRaySampleRate render element for the progressive sampler;
    (*) VFB: Improved anaglyph stereoscopic preview to reduce retinal rivalry;
    (*) VFB: Improved initialization speed of the History window when there are a lot of images in the history;
    (*) VFB: The vfbControl MaxScript function returns values for the commands that have states;
    (*) VFB: Made the History window compliant with the 3ds Max color theme;
    (*) .vrscene exporter: Added combo box to select between Scene Animation/Frame range, the latter remembers the start/end values;
    (*) VRay2SidedMtl: Added ability to filter the translucency effect through the diffuse color of the front-facing side;
    (*) VRayClipper: More robust and faster algorithm is used;
    (*) VRayDirt: Added "double sided" option;
    (*) VRayDirt: The distribution parameter can now take negative values for more defined edges;
    (*) VRayFastSSS2: Added opacity texture slot;
    (*) VRayHairFarmMod and VRayOrnatrixMod: Faster rendering of hair;
    (*) VRayHDRI: Added MaxScript access to "coords" parameters;
    (*) VRayLight: Added the ability to display the light name in the viewport;
    (*) VRayLight: Somewhat faster sampling of rectangle lights;
    (*) VRayMtl: Multiple layers of glass rendered with noise;
    (*) VRayOSLMtl/VRayOSLTex: Improved shader cache logic, now the compiled shaders reside entirely in a memory buffer;
    (*) VRayOSLMtl/VRayOSLTex: Removed dependency of shader name on the shader file name;
    (*) VRayProxy: Export texture coordinates for .vrmesh preview, if preview mesh is specified;
    (*) VRayProxy: Same proxies are automatically instantiated;
    (*) VRayProxy: Show proxy color set names in Vertex Color texture "Channel Name" list;
    (*) VRayProxy: Show the extra color channels from Alembic files in the "Channel Name" drop-down of Vertex Color maps applied to the proxy object;
    (*) VRayProxy: Support for Material ID channel when rendering with point clouds;
    (*) VRayShadow: Made the U, V, W Area shadow sizes animatable in the VRayShadows params rollout;

    Bug fixes:
    (*) Progressive sampler: Adaptive image sampling based on the Noise threshold did not work correctly;
    (*) Progressive sampler: Fixed crash with region rendering and sample rate render element;
    (*) Progressive sampler: Switch to sRGB color mapping for AA, leading to faster sampling;
    (*) Crashes with building the SD tree in specific scene;
    (*) Render mask was not exported to .vrscene files;
    (*) DR: X-Ref scenes were not transfered with DR option "Transfer missing assets";
    (*) Fixed incorrect depth with camera motion blur for deep image output;
    (*) Fixed a crash with "Render to fields" enabled on 3ds Max 2012;
    (*) Fixed unhandled exception error when rendering geometry imported from Revit;
    (*) Fixed render crash with ProBoolean scene geometry;
    (*) Fixed slow SD tree build on many-core machines;
    (*) 3ds Max crashed with pressing "Last VFB" button when V-Ray RT is set for Production renderer;
    (*) V-Ray: Fixed Embree crash on AMD machines;
    (*) V-Ray: Fixed Embree crashes with specific scenes;
    (*) V-Ray: Fixed incorrect rendering of 3ds Max Populate with motion blur with Embree;
    (*) V-Ray: DR hosts saved in scene were appended to the hosts list and used for consequent renderers;
    (*) V-Ray: Fixed a crash when rendering a scene with ParticleFlow that is not generating geometry;
    (*) V-Ray: Fixed imageSampler_renderMask_texmap MaxScript property name;
    (*) V-Ray: Fixed issue where VRayMtl's "Affect all channels" affects matte surfaces visible through refractive objects;
    (*) V-Ray: Fixed light leaks when rendering bump mapping on surfaces that face away from the light;
    (*) V-Ray: Fixed Render mask with Light Cache as secondary GI engine, causes darker final result;
    (*) V-Ray: Fixed rendering wrong object when render selection mask is used with object that has Renderable property disabled;
    (*) V-Ray: Fixed tiled EXR clipping to half-float precision;
    (*) V-Ray: Fixed wrong error message "error: Auto-backup is enabled at file..." appearing when license is not found;
    (*) V-Ray: Strand index was not returned to shaders (e.g. Ox Hair);
    (*) V-Ray RT: Adaptive image sampling based on the Noise threshold did not work correctly;
    (*) V-Ray RT: Fixed progress window update;
    (*) V-Ray mesh exporter: Fixed crash when exporting point clouds with "lowest level point size" < 1.0;
    (*) V-Ray mesh exporter: Particle systems were not exported with the "Export all selected objects in a single file" option
    (*) V-Ray Toolbar: Button were not working after 3ds Max Custom UI Layout load/reset;
    (*) VFB: Color corrections' edit boxes accept values without pressing enter;
    (*) VFB: Fixed crash with Lens effects and active link to PDPlayer when an update occurs;
    (*) VFB: Fixed lag when clicking between the VFB and other 3ds Max windows;
    (*) V-Ray Bitmap to V-RayHDRI converter: Fixed error when converting bitmaps to tiled EXR;
    (*) V-Ray Light Lister: Fixed an issue with light temperature;
    (*) VRayBPTracer: Fixed calculation errors causing NAN results;
    (*) VRayBPTracer: Fixed crash with particular scenes;
    (*) VRayClipper: The clipper showed up with ambient occlusion;
    (*) VRayClipper: The clipper affected objects from its Exclude list even when it is hidden;
    (*) VRayClipper: There is ambiguous situation with instancing, rendering the last copy only;
    (*) VRayColor: Color swatch and gamma were not displayed as Additional Params in the Slate material editor;
    (*) VRayFastSSS2: Fixed crash when rendering the object has Dent texmap for displacement;
    (*) VRayFur: Fixed fur placement on "Selected faces" for 3ds Max 2014/2015;
    (*) VRayHDRI: EXR textures are always loaded as 32-bit floating point;
    (*) VRayHDRI: Fixed crash with IFL input when saving in a material library;
    (*) VRayHDRI: Fixed Crop/Place not working;
    (*) VRayHDRI: Fixed overbright pixels occurring with specific texture values;
    (*) VRayHDRI: The texture cache size for tiled textures in VRayHDRI did not work correctly for values over 2 GB;
    (*) VRayLight: Fixed incorrect rendering of Dome lights with scaling, they should not take it into account;
    (*) VRayMtl: Fixed Self-illumination multiplier value not taken into account;
    (*) VRayOSLTex: Fixed crash when used as environment texture;
    (*) VRayPhysicalCamera: Tilt/Shift parameters were not reflected in the viewport when loading a scene;
    (*) VRayProxy: Cannot select in the viewport if there is a recorded preview mesh that falls outside the render-mesh bounding box;
    (*) VRayProxy: Fixed crash when opening a scene containing a proxy created from an empty group;
    (*) VRayProxy: Fixed incorrect UVW coordinates with point clouds;
    (*) VRaySkinMtl: Fixed textured scatter radiuses not taken into account;
    (*) img2tiledexr: Alpha channel was created even if there was not such in the input image;
    (*) img2tiledexr: Fixed wrong pixel aspect in the output image;
    A.

    ---------------------
    www.digitaltwins.be

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    • #17
      Originally posted by Vizioen View Post
      Damn it I just downloaded and installed. Do I have to rollback?
      Yes. (Well, as you wish. But it will not work properly.)

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #18
        I just wet myself. This feels like a full fledged upgrade rather than a service pack. Xmas came early. Can't wait to open the package.

        https://www.youtube.com/watch?v=Hy-tRHExWgU

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        • #19
          Originally posted by PixelJockey View Post
          I just wet myself. This feels like a full fledged upgrade rather than a service pack. Xmas came early. Can't wait to open the package.

          https://www.youtube.com/watch?v=Hy-tRHExWgU
          day-um. looks great, looking forward to playing with this
          Brendan Coyle | www.brendancoyle.com

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          • #20
            Originally posted by m_hinks View Post
            Its up!!!!!
            I only got the 3.1 demo not the normal build

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            • #21
              Originally posted by Sliver_Creations View Post
              I only got the 3.1 demo not the normal build
              It will be up a bit later. We already fixed our issue, so it's just a matter of updating the website.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #22
                Originally posted by vlado View Post
                It will be up a bit later. We already fixed our issue, so it's just a matter of updating the website.

                Best regards,
                Vlado
                This is almost worse than waiting for xmas CANT WAIT!
                Cheers,
                -dave
                ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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                • #23
                  Yeah baby! Looks like a fantastic release with a tons of amazing new features
                  Seriously worth the wait!

                  Congrats to ChaosGroup!

                  Originally posted by PixelJockey View Post
                  I just wet myself. This feels like a full fledged upgrade rather than a service pack. Xmas came early. Can't wait to open the package.

                  https://www.youtube.com/watch?v=Hy-tRHExWgU

                  Comment


                  • #24
                    holy crap! Just watched the SP1 video! I WANT !! aaah there is a demo !!! wait... no full version :P Come on Vlado!! Looks so good!

                    Comment


                    • #25
                      Chaosgroup ALWAYS a step forward !!!!!!!

                      A hole new toy for Christmas. Thankyou!!

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                      • #26
                        Come on guys Video looks fantastic!!!
                        AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
                        ---------------------------
                        2D | 3D | web | video
                        jiri.matys@gmail.com
                        ---------------------------
                        https://gumroad.com/jirimatys
                        https://www.artstation.com/jiri_matys
                        https://www.youtube.com/channel/UCAv...Rq9X_wxwPX-0tg
                        https://www.instagram.com/jiri.matys_cgi/
                        https://www.behance.net/Jiri_Matys
                        https://cz.linkedin.com/in/jiří-matys-195a41a0

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                        • #27
                          And is there a multiplier for lights in environmentfog? I dont see it in the list.
                          AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
                          ---------------------------
                          2D | 3D | web | video
                          jiri.matys@gmail.com
                          ---------------------------
                          https://gumroad.com/jirimatys
                          https://www.artstation.com/jiri_matys
                          https://www.youtube.com/channel/UCAv...Rq9X_wxwPX-0tg
                          https://www.instagram.com/jiri.matys_cgi/
                          https://www.behance.net/Jiri_Matys
                          https://cz.linkedin.com/in/jiří-matys-195a41a0

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                          • #28
                            Hitting F5 like a madman

                            EDIT: IT'S HEEEERE!
                            Last edited by Vizioen; 11-12-2014, 02:11 AM.
                            A.

                            ---------------------
                            www.digitaltwins.be

                            Comment


                            • #29
                              Originally posted by Jiri.Matys View Post
                              And is there a multiplier for lights in environmentfog? I dont see it in the list.
                              Didn't find it, so I don't think so
                              A.

                              ---------------------
                              www.digitaltwins.be

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                              • #30
                                Its up again!!!!
                                Surrealismo
                                https://www.facebook.com/surrrealismo

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