Originally posted by vlado
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Would the scanner work on an opaque plastic with dichroic film?
Also, Xrite is selling something similar that uses Appearance eXchange Format which I saw at AU. Any chance this may be compatible/convertable with your format?
http://au.autodesk.com/au-online/cla...1195#chapter=0
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I'd personally hope for the opposite to happen, but there you go... ^^
(I mean, that they'd have to get compatible with us. it'd mean a host of good things. :P)Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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For anyone interested in evaluation and pricing, you can fill in the form on the site or email Dinko at dinko.dimitrov@chaosgroup.com (although, the poor guy is a bit overwhelmed right now). I don't want to post pricing details here, as further down the road the info might be outdated and people reading the thread on the forum could be mislead.
As for X-Rite and their AxF format, I don't know if conversion is possible; we haven't looked into it.
Best regards,
VladoI only act like I know everything, Rogers.
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Work's being done to get more details, including pricing, up on the vrscans website.
Please hold tight, i think it's safe to say Dinko, and us all, have been taken a BIT by surprise by the scale and scope of the reaction: I think there was hope to raise "some interest", not a tsunami of "How much for the scanner?" and "I have a catalog of half a million tiles to scan. When can we get it done for, then?". ^^
I doubt he got any shut-eye for the past 48 hours (he was always up when i was, and i had precious little too.), while the email count he's facing will probably get his fingers bleeding by the time he's done replying to them all...
The FaQs will hopefully be up very very soon.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View PostWork's being done to get more details, including pricing, up on the vrscans website.
Please hold tight, i think it's safe to say Dinko, and us all, have been taken a BIT by surprise by the scale and scope of the reaction: I think there was hope to raise "some interest", not a tsunami of "How much for the scanner?" and "I have a catalog of half a million tiles to scan. When can we get it done for, then?". ^^
I doubt he got any shut-eye for the past 48 hours (he was always up when i was, and i had precious little too.), while the email count he's facing will probably get his fingers bleeding by the time he's done replying to them all...
The FaQs will hopefully be up very very soon.Kind Regards,
Morne
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I think from my initial email with Dinko, I'm still curious in a cost comparison between buying a scanner and sending out the materials to be scanned. It seems hard to justify a license + render node license for VRscans and not really start to use it in every project and with every material I possibly could.
It also seems like these VRscans are massive in filesize. I wanted to play with the demo scenes but it was taking me ages to download them. Would need to see what kind adjustments can be made on top of the original scan. And also if the scanned material shows up in all the render elements? For post tweaking.Brendan Coyle | www.brendancoyle.com
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Originally posted by cheerioboy View PostI think from my initial email with Dinko, I'm still curious in a cost comparison between buying a scanner and sending out the materials to be scanned.
It also seems like these VRscans are massive in filesize.
I wanted to play with the demo scenes but it was taking me ages to download them.
Would need to see what kind adjustments can be made on top of the original scan.
And also if the scanned material shows up in all the render elements?
I'm sure the question of approximating the scanned materials with a regular VRayMtl material will come up at some point... the results will not be as accurate, but many users can probably live with that. We haven't gotten round to that part though.
To get the expectations right, it's a specific solution that not everyone will find useful - which is also reflected in the pricing model. Still, our hope is that enough people will find it useful to justify the R&D expenses
Best regards,
VladoLast edited by vlado; 24-02-2016, 05:21 PM.I only act like I know everything, Rogers.
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Originally posted by andybot_cg View Postdoes this vrscan format plug into a shader setup similar to how vrmat is referenced into a shader? I'm assuming it's already in the vray core (f.e. I can use it in the standalone version)?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostThat would be a "no"; the material has no notion of diffuse/specular/normals components. It just describes the way the material reacts to light as a whole.
Would it behave as you'd expect a VRayMtl to?
Cheers,
John
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