Originally posted by vlado
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Ha! It'd be accurate for the specific macbeth chart that gets scanned alright but not necessarily our ones - I'm going to use the colormunki photo at the weekend to do some spot scanning of the tiles on my chart to see what values it gives.
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The FaQs are up on VRscans.com , the sample scenes have been redone, and while we wait to publish them for everyone (little nags to get right still), I can publish some of the results you'll get from opening and rendering them.
All shaders are VRscans, but hardly any is used "straight".
Rather, the more i worked with the scenes, the more i realised how the VRscans can be used just as another tool in the shading arsenal.
Anyways, make sure you download and look at them 1:1 :
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Looking great, Lele. Will the published scenes have both Max and Maya version?
Originally posted by ^Lele^ View PostThe FaQs are up on VRscans.com , the sample scenes have been redone, and while we wait to publish them for everyone (little nags to get right still), I can publish some of the results you'll get from opening and rendering them.
All shaders are VRscans, but hardly any is used "straight".
Rather, the more i worked with the scenes, the more i realised how the VRscans can be used just as another tool in the shading arsenal.
Anyways, make sure you download and look at them 1:1 :
[ATTACH=CONFIG]29000[/ATTACH] [ATTACH=CONFIG]29001[/ATTACH] [ATTACH=CONFIG]29002[/ATTACH]always curious...
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Originally posted by jasonhuang1115 View PostLooking great, Lele. Will the published scenes have both Max and Maya version?Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View PostThe FaQs are up on VRscans.com , the sample scenes have been redone, and while we wait to publish them for everyone (little nags to get right still), I can publish some of the results you'll get from opening and rendering them.
All shaders are VRscans, but hardly any is used "straight".
Rather, the more i worked with the scenes, the more i realised how the VRscans can be used just as another tool in the shading arsenal.
Anyways, make sure you download and look at them 1:1 :
[ATTACH=CONFIG]29000[/ATTACH] [ATTACH=CONFIG]29001[/ATTACH] [ATTACH=CONFIG]29002[/ATTACH]Brendan Coyle | www.brendancoyle.com
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nice spotting it, i'll fix it (backside off )Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by eyepiz View Post420$ USD per scan, ouch! I guess this is not for the average user.
However, for the "average user" access to the plugin (well, to it rendering without watermarks. the plugin and sample files have been renderable with vray 3.x since forever.) and library is a mere 25Euros a month on a yearly sub.
Thankfully, either way, none of the standard V-Ray features have been impaired in any way, and those choosing the tech isn't for them can continue to work unhindered, WITH full access to the scanned materials library.
If and when they'll choose to use the shaders they see would suit them, they will be able to hop in for relatively cheap, and render happily away.
With enough interest (we may just have our own kickstarter, yay! :P), things will surely look up, in terms of costs and volumes of scanners and scan services available.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View PostNot the custom scanning yet, and not because of the price either: there IS the one scanner only, right now.
However, for the "average user" access to the plugin (well, to it rendering without watermarks. the plugin and sample files have been renderable with vray 3.x since forever.) and library is a mere 25Euros a month on a yearly sub.
Thankfully, either way, none of the standard V-Ray features have been impaired in any way, and those choosing the tech isn't for them can continue to work unhindered, WITH full access to the scanned materials library.
If and when they'll choose to use the shaders they see would suit them, they will be able to hop in for relatively cheap, and render happily away.
With enough interest (we may just have our own kickstarter, yay! :P), things will surely look up, in terms of costs and volumes of scanners and scan services available.
I like the concept but it's sounds like a subscription based material library "Autodesk style"...No thanks!"I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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Originally posted by eyepiz View PostSo it's a shader library that has limited adjustments? that's on a plug-in subscription? I assume if you licence it and decide there is not enough materials to justify the monthly cost will your existing projects with vrayscan will have watermarks?
I like the concept but it's sounds like a subscription based material library "Autodesk style"...No thanks!
That's a general FaQ page, the site has a contact form too: feel free to use it, there are real (and quite bright) humans behind it, and they'll surely try to help you out.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View PostPermanent licenses do exist, of course.
That's a general FaQ page, the site has a contact form too: feel free to use it, there are real (and quite bright) humans behind it, and they'll surely try to help you out.
Thanks!"I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
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