I honestly think, but that's a personal idea, NOT backed up by facts, that the pricing model is as it is to be as non-committal FOR people as possible.
It's not meant to milk the user, it's mean to leave him/her free to opt in or out at will.
I suppose the quality and amount of interest this tech will generate will also help better determine the available options (me, i'd have sold it for millions. no, billions! Ok, i kid. i'd only have settled for trillions... ^^).
Further to this, but this is again strictly my personal opinion, we're talking of 300 Euros per year.
That gives you 56 scanned shaders right there, with more to come over time, at a meagre 5.3 euros a piece.
An artist would cost you at the very least 10 times that amount: a good ten days of work, to craft an average of 5.6 shaders per day, with anything remotely close to the quality, both for shading and detail, of the vrscans.
And *I* wouldn't open max for 5 and a bit euros, personally, much less so work a load of that size, at those prices/timeframe.
In two year's time, you open the hand crafted shot, and very likely will have to call in the artist at least half a day to make sure HIS shaders work still as intended, maps are all linked as they should.
Don't call the artist, do it yourself, it's going to cost you a day, as it's not a shot you prepared, or if you did two years is a long time to remember it all.
That's your 160 euros for the one month of access, after the year expired, in which your old job (actually, any of the old ones you wish) will render without watermarks.
It's not meant to milk the user, it's mean to leave him/her free to opt in or out at will.
I suppose the quality and amount of interest this tech will generate will also help better determine the available options (me, i'd have sold it for millions. no, billions! Ok, i kid. i'd only have settled for trillions... ^^).
Further to this, but this is again strictly my personal opinion, we're talking of 300 Euros per year.
That gives you 56 scanned shaders right there, with more to come over time, at a meagre 5.3 euros a piece.
An artist would cost you at the very least 10 times that amount: a good ten days of work, to craft an average of 5.6 shaders per day, with anything remotely close to the quality, both for shading and detail, of the vrscans.
And *I* wouldn't open max for 5 and a bit euros, personally, much less so work a load of that size, at those prices/timeframe.
In two year's time, you open the hand crafted shot, and very likely will have to call in the artist at least half a day to make sure HIS shaders work still as intended, maps are all linked as they should.
Don't call the artist, do it yourself, it's going to cost you a day, as it's not a shot you prepared, or if you did two years is a long time to remember it all.
That's your 160 euros for the one month of access, after the year expired, in which your old job (actually, any of the old ones you wish) will render without watermarks.
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