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  • #61
    My test scene.
    OpenCL : GPU + CPU


    n_threshold_005_13m.jpg
    noise threshold: 0,005
    render time: 13m
    denoiser: off
    Click image for larger version

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    n_threshold_001_1h1m57.jpg
    noise threshold: 0,001
    render time: 1h1m54s
    denoiser: off
    Click image for larger version

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    * great but crazy render time


    n_threshold_005_denoise_18m10.jpg
    noise threshold: 0,005
    render time: 18m10s
    denoiser: on (default setting)
    Click image for larger version

Name:	n_threshold_005_denoise_18m10.jpg
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ID:	862084


    Last edited by Raph4; 19-05-2016, 01:57 AM.

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    • #62
      good to see there is virtually no difference between 0.001 and the denoised 0.005..

      -apart from, strangely the reflections on the black metal in the foreground.. sem to be removed by the denoiser!?

      Comment


      • #63
        Originally posted by super gnu View Post
        -apart from, strangely the reflections on the black metal in the foreground.. sem to be removed by the denoiser!?
        Yes, this is odd, never seen it before in my tests... but other than that, looks good.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #64
          Originally posted by super gnu View Post
          hmm there are two nightlies there, one 3.3005, but with a higher nightly number ( 26776) and the other, created later 3.3501 nightly number 26775. which is the one i want?
          The 3.35/26775 one.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #65
            Originally posted by Ihno View Post
            But maby you can cut the volumetrics from beeing denoised so we can denoise the environment and the shadows the volumetrics throw.
            Volumetrics seemed to work in my tests (I was using just slight environment fog though); if you have a scene where they don't, it would be best to get it to me at vlado@chaosgroup.com so that I can check it out and maybe improve it.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #66
              i recon volumetrics is one of the things that the denoiser could be -great- for! getting a clean volume fog is quite slow, and any softening caused by the denoiser could be forgiven

              Comment


              • #67
                Originally posted by super gnu View Post
                i recon volumetrics is one of the things that the denoiser could be -great- for! getting a clean volume fog is quite slow, and any softening caused by the denoiser could be forgiven
                Yes, especially in the multi-pass version; I just need to make a few adjustments there (like ignore world position and normals; they make no sense for the atmospheric pass).

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #68
                  another test, CPU only.

                  ikea_scene
                  Click image for larger version

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                  ikea_scene_denoise (default setting)
                  Click image for larger version

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ID:	862086


                  Denoise finishes nicely the scene.
                  I think better is using custom preset for "proper" render without other little issue.

                  Denoise really save the time !
                  Last edited by Raph4; 19-05-2016, 04:10 AM.

                  Comment


                  • #69
                    ha.. i must admit on my monitor i cannot see any difference between the denoised and non-denoised versions. non -denoised looks just fine to me.

                    Comment


                    • #70
                      Here's some results from a project i'm finishing. Can't show the entire thing but here's a crop. First 2 images were made using default preset, at 0.01 noise, you can see it eats the texture detail by a lot. The other 2 are the final render, same noise level, but Low preset on denoise. Seems better, but still eats bit of the texture.

                      So far so good, but with noisy textures, for animation, it eats some level of detail all the time... Maybe it could be improved by somehow looking at the diffuse? Anyway i'm pretty happy with the results. Still have to test with fine hair.

                      Click image for larger version

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                      Click image for larger version

Name:	denoise_v02_denoise.jpg
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ID:	862089 Click image for larger version

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ID:	862090

                      Comment


                      • #71
                        Originally posted by Moriah View Post
                        Maybe it could be improved by somehow looking at the diffuse?
                        It is already looking at the diffuse element, but I can probably boost this a little bit for the release. You can also try to denoise by elements - this preserves texture detail a lot better.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #72
                          Originally posted by vlado View Post
                          It is already looking at the diffuse element, but I can probably boost this a little bit for the release. You can also try to denoise by elements - this preserves texture detail a lot better.

                          Best regards,
                          Vlado
                          does this "denoise by elements" provide a single denoised output as with the default setting? i didnt touch it as i assumed that was for people who wanted to rebuild the image from denoised passes.

                          if so, why is it not the default? is it much slower?

                          Comment


                          • #73
                            Originally posted by vlado View Post
                            It is already looking at the diffuse element, but I can probably boost this a little bit for the release. You can also try to denoise by elements - this preserves texture detail a lot better.

                            Best regards,
                            Vlado
                            Maybe a checkbox for texture-heavy renders that can provide a more significant boost you're talking about? Not sure what are the cons of boosting it. That way people could choose according to their needs.
                            Denoising by elements doesn't work for our case because the compositors are working from the RGB Color, not reconstructing it.

                            Comment


                            • #74
                              Here we go:
                              Firstly I must say I previously used a way to high ColThresh of 0.08.
                              After Reading through this thread agan, I did this tests with a ColThresh of 0.025
                              So my results are way better than before.


                              With the volumetric mode I previously had a clearly visible line in the smoke where the ground plane ends in the backgound.
                              That is probably related to the nomal and position elements, which are not recognizing the smoke.
                              Can't see it in this test, but I think it would be probably visible in Animation.
                              That issue will probably disappeare if you set it to ignore the world position and world normal elements, so this is almost Fixed.

                              All in all i'm quite happy now with the results of the denoised Vol Mode.
                              It eats details in the color variation of the smoke and it would be great if you could reduce that.
                              But that is maby something we would have to accept


                              In the GeoVol Mode the horizon line problem dissapeared because the smoke is recognized in these passes.
                              But it is mutch slower than the 0.005 render and it has more Problems with cleaning up areas where thin smoke covers shadows.
                              Whitch can be seen on Bottom of the right cloud.


                              Here is the image without denoise and a ColThresh of 0.005 it took 3:12 Min
                              Click image for larger version

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                              This images are rendered in the vol mode of the simulators and took 3:01 Min
                              I didn't re render it to get the Rendertime without the Denoiser.
                              Click image for larger version

Name:	Vol_ColThreash_0.025_3.1m_RGB.jpg
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ID:	862094
                              Click image for larger version

Name:	Vol_ColThreash_0.025_3.1m_Denoised.jpg
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ID:	862093

                              And this images are rendered in the GeoVol mode of the simulators and took 5:46 Min
                              Click image for larger version

Name:	GeoVol_ColThreash_0.025_5.46m_Denoised.jpg
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                              Click image for larger version

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ID:	862092



                              In my chase using the Denoiser with scenes like that makes no sense.
                              As you can see it takes almost the same time to do a 0.005 render compared to a 0.025 with denoiser in the vol mode.
                              And the 0.005 has way more details in the clouds.
                              But this is a very minimalistic scene and it probably would be a huge timesaver if I'd put this clouds in a complex scene.

                              Edit: Vlado let me know if you still want the scene for your tests.
                              Last edited by Ihno; 19-05-2016, 06:37 AM.
                              German guy, sorry for my English.

                              Comment


                              • #75
                                Yes, I do want the scene. But why are you rendering in geometric mode at all?

                                Best regards,
                                Vlado
                                I only act like I know everything, Rogers.

                                Comment

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