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  • #76
    Originally posted by vlado View Post
    Yes, I do want the scene. But why are you rendering in geometric mode at all?
    Its on its way to you.

    I just tested the geometric mode because I noticed the fact that the smoke is not appering in all elements.
    And after i've seen the horizon line going through my smoke I thought it would be interesting how it behaves with all the elements.
    Anyway I don't need to render in this mode.
    But if one would need a deep image he'd have to do that so i continued testing that situration.

    The JPG compression denoised the images once again .
    So here is a PNG crop. It also looks smoother than the image in the VFB, do you recompress images on the server?
    Anyway it shows a bit better what i mean with the problems where thin smoke covers shadows in geo mode.
    Click image for larger version

Name:	Detail_Thin Cloud.jpg
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ID:	862102

    Edit: Here is a Screenshot from the VFB. Zoomed by 400%
    Click image for larger version

Name:	VFB_Zoom.PNG
Views:	1
Size:	173.7 KB
ID:	862103 It finaly keeps the artefacts i wanted to show
    Last edited by Ihno; 19-05-2016, 07:35 AM.
    German guy, sorry for my English.

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    • #77
      did anyone tried the denoiser on a scene with DOF ?
      does it remove the noise of DOF & bokeh, or this theoretically is not possible?
      Last edited by khoross; 20-05-2016, 07:11 AM.
      www.kobo9.ch

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      • #78
        Yes, it will deal with DOF...

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #79
          I'm curios how does animation deniosing work for the final build? right now in the beta build it uses the before and after frames after the animation is completed. will it work the same way?
          "I have not failed. I've just found 10,000 ways that won't work."
          Thomas A. Edison

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          • #80
            You can denoise frames one by one as they get rendered with the built-in denoiser and it many cases it will work just fine.

            We will also bundle the standalone command-line denoiser that you can run on sequences and that one can look at multiple frames. This allows it to produce more stable results and to clean noise better.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #81
              Originally posted by vlado View Post
              You can denoise frames one by one as they get rendered with the built-in denoiser and it many cases it will work just fine.

              We will also bundle the standalone command-line denoiser that you can run on sequences and that one can look at multiple frames. This allows it to produce more stable results and to clean noise better.

              Best regards,
              Vlado
              Cool... will this work with GPU too? would be awesome to denoise an animation with multiple GPU's in one machine.
              "I have not failed. I've just found 10,000 ways that won't work."
              Thomas A. Edison

              Comment


              • #82
                Originally posted by vlado View Post
                You can denoise frames one by one as they get rendered with the built-in denoiser and it many cases it will work just fine.

                We will also bundle the standalone command-line denoiser that you can run on sequences and that one can look at multiple frames. This allows it to produce more stable results and to clean noise better.

                Best regards,
                Vlado
                Wouldn't it be cooler to have this in 3ds max?
                We could submit it to backburner etc.
                I think of something like the Irr map or Shade map, a dropdown for swiching between prerender and denoise Mode.
                What is the Point about having it as a command-line tool?
                Last edited by Ihno; 22-05-2016, 01:41 PM.
                German guy, sorry for my English.

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                • #83
                  Originally posted by vlado View Post
                  You can denoise frames one by one as they get rendered with the built-in denoiser and it many cases it will work just fine.

                  We will also bundle the standalone command-line denoiser that you can run on sequences and that one can look at multiple frames. This allows it to produce more stable results and to clean noise better.

                  Best regards,
                  Vlado
                  Could it get a simple UI like the vrimg to ext converter? I'm not a fan of the command-line but it works so I cant complain.

                  To me it's worth more for animation...for stills I can lower the noise thr and wait a lil longer for a clean render. I didn't even bother trying the beta denoiser on stills.
                  Last edited by eyepiz; 21-05-2016, 09:21 AM.
                  "I have not failed. I've just found 10,000 ways that won't work."
                  Thomas A. Edison

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                  • #84
                    We can do lots of things with the denoiser but let's see whether the concept works at first. It would be pointless to throw more effort into it if no-one ends up using it...

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #85
                      Originally posted by vlado View Post
                      We can do lots of things with the denoiser but let's see whether the concept works at first. It would be pointless to throw more effort into it if no-one ends up using it...

                      Best regards,
                      Vlado
                      Ok, understandable

                      Are you planning to let us choose which of the elements we want to get saved? Something like only save the element one has added in the element list?
                      The exr's are getting quite big with all this elements and most of them don't make much sense in compositing.
                      Last edited by Ihno; 22-05-2016, 11:54 PM.
                      German guy, sorry for my English.

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                      • #86
                        Originally posted by Ihno View Post
                        Are you planning to let us choos which of the elements we want to get saved? Something like only save the element one has added in the element list? The Exr's are getting quite Big with all this elements and most of them dont make much sense in compositing.
                        Maybe a bit later on. For the moment, there is an option to generate only the elements needed for single-pass denoising, if that's what you end up using - they are a bit less than the number of elements needed for per-element denoising.

                        Having the render elements allows you to load a saved image in the VFB and adjust the denoised element again.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #87
                          Originally posted by vlado View Post
                          We can do lots of things with the denoiser but let's see whether the concept works at first. It would be pointless to throw more effort into it if no-one ends up using it...

                          Best regards,
                          Vlado
                          Ok cool...Just one more question . will there be an option enable the command-line to use GPU in the SP release? I've used it on all my animations with the command-line beta version and think it a great addition.
                          "I have not failed. I've just found 10,000 ways that won't work."
                          Thomas A. Edison

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                          • #88
                            Originally posted by eyepiz View Post
                            Will there be an option enable the command-line to use GPU in the SP release?
                            Yes...

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #89
                              Hi, folks!
                              I understand that in order to use the new denoiser one has to add the proper render element, right? Every time I tried, though, V-Ray crashed on me (3.35.01), even with a really simple scene.
                              Am I missing something?
                              Last edited by Rick Eloy; 25-05-2016, 04:45 AM.
                              V-Ray Evangelist, Trainer and Freelancer
                              www.behance.net/rickeloy

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                              • #90
                                If you want to use the denoiser you have to add the VrayDenoiser render element.
                                The Denoiser element by default automatically adds the render element's it needs.
                                Works like a charm on my system...
                                Maby you should try the last few nightlies if you are lucky one of them works for you.
                                Also try to uncheck hardware acceleration, might be a GPU related issue.
                                German guy, sorry for my English.

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