Originally posted by vlado
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I just tested the geometric mode because I noticed the fact that the smoke is not appering in all elements.
And after i've seen the horizon line going through my smoke I thought it would be interesting how it behaves with all the elements.
Anyway I don't need to render in this mode.
But if one would need a deep image he'd have to do that so i continued testing that situration.
The JPG compression denoised the images once again .
So here is a PNG crop. It also looks smoother than the image in the VFB, do you recompress images on the server?
Anyway it shows a bit better what i mean with the problems where thin smoke covers shadows in geo mode.
Edit: Here is a Screenshot from the VFB. Zoomed by 400%
It finaly keeps the artefacts i wanted to show
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