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  • Originally posted by alex.nozadze View Post
    to activate denoising I have to add only render element ?
    If you want to denoise in Max, then yes. You can choose if the denoised result should replace the RGB or be stored as a separate render element. By default it's the second so that you can play with the denoiser settings after a render.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • Originally posted by ^Lele^ View Post
      https://www.linkedin.com/pulse/denoi...manuele-lecchi

      A little more explanation, and the newer version of the raw render and denoised sequence: with a fixed LC, and the same noise threshold.
      Wow, very impressive quality! Detail looks nicely retained and those big, white walls are smooth as a baby's behind.

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      • https://drive.google.com/open?id=0B1...EtkNnRqNFAtYlU

        I furred the bed cover, and animated a different camera, quicker: a much harder job.
        Later i'll add the raws too, but the settings for rendering were left identical to the other you already saw.
        Lele
        Trouble Stirrer in RnD @ Chaos
        ----------------------
        emanuele.lecchi@chaos.com

        Disclaimer:
        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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        • niceeee, is this some sort of plastic material on the Fur, relfection,refraction ?
          www.kobo9.ch

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          • i was lazy and used the cover material.
            You can assume it to be an opaque shader with diffuse and low gloss spec.
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment


            • Hi,

              I made a test of a new VRay 3.4 denoise with BF+LC and some depth of field. I think its really good. (denoise 0,3;3)

              Click image for larger version

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              Render time of full image: 6 minutes

              Denoise with those settings made very good job.
              AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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              • Yeah, not too bad

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • Vlado, one question:

                  Is there a way how to implement vray flare effects to the denoise version? Denoise version dont have them and I think there is no way how to make it in post without too much work.
                  AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
                  ---------------------------
                  2D | 3D | web | video
                  jiri.matys@gmail.com
                  ---------------------------
                  https://gumroad.com/jirimatys
                  https://www.artstation.com/jiri_matys
                  https://www.youtube.com/channel/UCAv...Rq9X_wxwPX-0tg
                  https://www.instagram.com/jiri.matys_cgi/
                  https://www.behance.net/Jiri_Matys
                  https://cz.linkedin.com/in/jiří-matys-195a41a0

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                  • Hm, good point, I think I missed that case. Will work on it, but I think the only certain way right now is to load the denoised image in the VFB afterwards and apply the lens effects separately.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • A few more denoising tests (on scenes from the SP3 release).
                      All renders are 1-24, 0.1 (REALLY quick: 50 seconds to 2:30).
                      Bottles and night-time city have been RGB-Only denoised (to get around the current difficulties with refractive objects) at default strength and radius, the rest was per-element (which generally requires a much higher strength to perform well, i used 5.0 for Strength).

                      What can be taken away from these images is this, that i can tell:
                      a) The denoiser does NOT change the image character: that's visible in the color/levels measurements on the renders (left-hand side), hardly changing one bit between raw and denoised, without odd clamping or rebound artifacts.
                      b) The detail preservation is nothing short of stunning, to the point it's able to reconstruct detail where none was visible (simple example, the interior's lamp shade, but the same goes for most of the fine details across all images.), particularly in the per-element mode.


                      Click image for larger version

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                      Lele
                      Trouble Stirrer in RnD @ Chaos
                      ----------------------
                      emanuele.lecchi@chaos.com

                      Disclaimer:
                      The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                      Comment


                      • @Lele
                        Those tests are nothing short of insane. There are some "jagged lines" inside the denoised bottle render I maybe would not expect in a higher quality render, but given the really rough base of what the denoiser had to work with this is just nuts.
                        The shadow and reflection details that made it through in the interior image are damn impressive as well.
                        Last edited by Mokiki; 31-05-2016, 12:54 AM.
                        Cheers,
                        Oliver

                        https://www.artstation.com/mokiki

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                        • Doing some renders where i am using the bloom and glare effects, also using the denoiser element but adjusting bloom and glare in the color rgb doesnt seem to change it for the denoiser rgb or its not the same, is there some option that i am missing?
                          Architectural and Product Visualization at MITVIZ
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                          • Originally posted by mitviz View Post
                            Doing some renders where i am using the bloom and glare effects, also using the denoiser element but adjusting bloom and glare in the color rgb doesnt seem to change it for the denoiser rgb or its not the same, is there some option that i am missing?
                            Four posts up

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • Originally posted by vlado View Post
                              Four posts up

                              Best regards,
                              Vlado
                              o really? i must have missed that, will there ever be an option to watch it in real time like with the rgb i can do it in post for now like in the 4 posts up i guess
                              Architectural and Product Visualization at MITVIZ
                              http://www.mitviz.com/
                              http://mitviz.blogspot.com/
                              http://www.flickr.com/photos/shawnmitford/

                              i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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                              • Originally posted by mitviz View Post
                                o really? i must have missed that, will there ever be an option to watch it in real time like with the rgb i can do it in post for now like in the 4 posts up i guess
                                Yes, we need to port it for the GPU, like the denoiser, then it can be made real-time.

                                Best regards,
                                Vlado
                                I only act like I know everything, Rogers.

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