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had the same problem
try to give another number than zero (e.g. 1, 2, 3), or change in the matte render element parameters the number of one of the gbufID's to zero.
I can't seem to get this to work with more than 3 elements. I thought you add another element set and add the other Id's 4,5,6. The second window is black.
Right, I am obviously being a numpty because I cannot get this to work. I have attached a screengrab of what I am seeing.
I have added one of the MultiMatteRenderElement and chosen three objects in the scene on which I have right clicked into Object Properties and assigned Object IDs to 1, 2 and 3. The rest of my scene objects are at the default ID of 0.
On clicking render, it renders as normal. If I click on the drop down box at the top left of the VFB I see just the RGB Colour and the Alpha.
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