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  • #61
    i am not sure. did you ever let it render past the LC calc ? might be that they get added after first actual rendering...just a shot ino the dark as it looks okay so far.

    Thorsten

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    • #62
      I've let it complete a render but its just the same. Could it be the version of Vray I am using? I'm on RC4 - not sure what iteration though.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

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      • #63
        ... and I am using MultiChannelMatte9x64RC4.dlv
        Kind Regards,
        Richard Birket
        ----------------------------------->
        http://www.blinkimage.com

        ----------------------------------->

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        • #64
          and u did cchange the object id in the properties form the default 0 to 1 or or 3...right?
          Nuno de Castro

          www.ene-digital.com
          nuno@ene-digital.com
          00351 917593145

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          • #65
            Excuse me if I'm stating what's already been suggested and I missed it, or if I don't understand the problem, but don't you have to have the VFB off (uncheck the 'Enable build-in Frame Buffer' box) for the Render Elements to work? It looks like from your picture that the Render Element is not enabled.

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            • #66
              i assume you dont wanna share that scene. Would it be possible to remove the geometry, put in three boxes and send me that scene ? then i could take a look at it after work.

              Thorsten

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              • #67
                Originally posted by visualride
                but don't you have to have the VFB off (uncheck the 'Enable build-in Frame Buffer' box) for the Render Elements to work?
                no, that's not necessary.

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                • #68
                  When the V-Ray VFB is enabled, all V-Ray render elements will appear switched off in the Render Elements tab inside the Render Scene dialog. This is a work-around so that 3dsmax does not create its own render elements bitmaps - this is not required as the elements are stored in the V-Ray VFB itself. If the V-Ray VFB is used, the render elements can be enabled or disabled by using their own vrayVFB parameter.
                  Ah, ok, I re-read this from the VRay help site.

                  Thanks Joost Ink.

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                  • #69
                    i assume you dont wanna share that scene. Would it be possible to remove the geometry, put in three boxes and send me that scene ? then i could take a look at it after work.
                    Will sort something out - cheers mate.
                    Kind Regards,
                    Richard Birket
                    ----------------------------------->
                    http://www.blinkimage.com

                    ----------------------------------->

                    Comment


                    • #70
                      actually tricky i've found something - plugin worked like a dream with Max 8 / RC3 / Max 9 RC3 / Max 9 64 bit RC3 64 bit,

                      however; i had some real bug issues with Max 9 and RC3, so vlado very kindly sorted me out with an updated RC4 build only last week - since then i can't get the plugin to work either - exaclty the same problem as you - it's just not in the drop down elements menu.....

                      Can only conclude it's a different build issue? Or can anyone else shed some light?

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                      • #71
                        ok,

                        It's a build issue. The build in the zip file is a rc3 build and is wrongly named rc 4.

                        I can prepare a rc4 build for pre3 to 7. (newer ones are untested).

                        I will post them as soon as I have them ready.

                        Best regards,

                        Dieter
                        --------
                        visit my developer blog

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                        • #72
                          whoohooo, I've been quietly sulking because I couldn't use it with max8/RC4

                          probably no chance at a 1.49.23 version? :P
                          Eric Boer
                          Dev

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                          • #73
                            can prepare a rc4 build for pre3 to 7. (newer ones are untested).
                            would they still theoretically work however? Just not tested post 'pre release 7' builds?

                            Many thanks - your work is outstanding by the way. absolutely amazing. Every person who i show it too cannot believe it's not real. Also off topic - I noticed you guys use .exr files - how do you guys currently save out to .exr format using vray? I can imagine rendering to .vrimg and converting would become very time consuming for an image sequence....

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                            • #74
                              Hi,

                              I just couldn't test newer builds because I dont have them.
                              The new builds have the ability to directily write to exrs with all the channels from the framebuffer. Just change the filename from vrimg to exr.

                              Best regards,

                              Dieter
                              --------
                              visit my developer blog

                              Comment


                              • #75
                                Just change the filename from vrimg to exr.
                                sorry - know this is off topic now - but this gives me an error?

                                I get fully black images for all channels out of the frame buffer channel splitter and an error when saving to vrimg but changing the extention to .exr?

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