DR is one of the best features vray has, when it works. Spend some time perfecting it and I will be a very happy person!
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How many times can I answer "All the time"??? Seriously, I use it constantly (over 6 DR machines) and have very little trouble with it. I'd be so less productive without it. The only problem I have with it is that if I put the main workstation (that also has the license server) in standby, the dr slaves will stop working. In these cases I simply kill the 3dsmax process under the vrayspawner and a new one is started and everything is good. I've only noticed this happening on the latest builds though it could have been there before too.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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We use DR all day long for test renderings but because it sometimes drops buckets or some of the buckets loose textures I use BB to render out the final image because it's more reliable. Also on large scenes it's very slow to start but that is probably the networks fault, it doesn’t matter because it's invaluable for daily work.
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Since Vray 1.5, DR is very reliable for us. It also worked well on previous versions, but it required quite a lot of spawner restarts when dealing with memory intensive scenes or high resolution renders.
Although we have experienced a few problems with DR, they mostly relate to using UNC paths for textures and proxies. It behaves flawlessly when we copy them locally to each machine.
With that said, we use it daily, and it represents an important boost to our productivity.
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all the time.
I can't imagine my work without it any more.
one workstation + 3 dual quad core slaves.
no BB - direct DR for stills, command line rendering through batch files for animations and sequences.
no major problems, apart from occasional spawner shutdowns and compatibility issues (max mostly).the purpose of a ninja is to flip out and kill people.
the purpose of an architect is to flip out and design for people.
________________________
www.1050.pl / www.kinetik.pl
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doing DR for animation is a waste of cpu time
all spawner must wait until the last bucket of the current frame is done
communication between master and spawner drains cpu power too - especialy if buckts are very small
DR is fine for GI bake animation cam fly
still image render
vlado
it whould be cool to have one "spawner" to support all vray appliactions
it is imho a good invest in the future onced vray run on several apps. DR
i not mean running DR from maya using cinema4d spawner
i mean maya DR starts and "spawner" starts the maya spawner
its "sick" to have separat spawner for 3dsmax 9 + 2008 + 2009 + maya 8.5 + maya 2008 + cinema 11 ...
guess you get me
further more
print warning or error DR if master Vray version is different to spawner Vray version
and
print warning or error DR if master region settings is set to "," but spawner use "."
most DR error and problems are related to the points abouve
my 2 centsLast edited by QuakeMarine1; 05-10-2008, 05:56 AM.__________________________________
- moste powerfull Render farm in world -
RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net
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miraldo, isn't copying all the files locally a little annoying? i have all textures, irrmaps, vray proxies, point caches, etc on my file server. are you doing this manually?
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Originally posted by nlo View Postmiraldo, isn't copying all the files locally a little annoying? i have all textures, irrmaps, vray proxies, point caches, etc on my file server. are you doing this manually?
For instance, if I want to update all Vrmaps on all slave machines:
Code:copy *.vrmap \\slave01\work\ copy *.vrmap \\slave02\work\ copy *.vrmap \\slave03\work\ ...
It does take a little more time than using UNC paths but, since I started using this method, I never got a "faulty" bucket anymore.Last edited by miraldo; 07-10-2008, 02:38 PM.
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Originally posted by QuakeMarine1 View Postits "sick" to have separat spawner for 3dsmax 9 + 2008 + 2009 + maya 8.5 + maya 2008 + cinema 11 ...
guess you get meBut at least as far as 3ds Max is concerned, you can run the DR spawner for the latest 3ds Max version only. It will be able to process DR jobs from all previous 3ds Max versions too.
Best regards,
VladoI only act like I know everything, Rogers.
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We use backburner all day long for still and animation. The spawner works for us sometimes but we would probably use it more if it were more tightly integrated with BB. I guess I have not used it because I'm a creature of habit and BB just works. Should I be using DR vs BB?
Why DR if BB works?
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Hi, I use DR per Vray for Rhino daily. It's great, so easy to use. I like, that all textures are automatic send to the nodes or a shared folder (maybe it's a special VfR feature)
Two wishes:
* support of PPT and light cache calculation
* maybe it's possible to write a little tool, that watch the drspawner.exe and if it crash, a new one will be automatic startedwww.simulacrum.de ... visualization for designer and architects
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Originally posted by vlado View Post... you can run the DR spawner for the latest 3ds Max version only. It will be able to process DR jobs from all previous 3ds Max versions too.
Best regards,
Vlado
if it whould be that easy ....
even max k9 64bit cant open a k9 32 bit scene without error
http://area.autodesk.com/index.php/f...wthread/16350/
i could tell you stories ..__________________________________
- moste powerfull Render farm in world -
RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net
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I Use it daily, and now that I'm finally beating in the wonders that is DR for test rendering to my coworkers, we could REALLY use some more feedback to see who is rendering using what machines. right now i've got something rigged up that writes out the username of the person who is using a machine if that machine is rendering for DR and a tiny app that can 'check' if the farm is busy.
more ties to backburner (Or at least, knowledge of whether BB is rendering) would be nice also, though i'd prefer if that is something that can be customized.. (in many cases using dr while rendering for backburner isn't a problem), just slower for both thingsbut in most cases, the DR testing is going to be more important to an extent than the random frame that will finish overnight anyway.. except in rare cases.
Basically, if anyone has good ideas for how to make DR friendly to use in midsize studios that would be wonderful
I think something along the lines of a priority system that could be set up for users.. Flag X number of machines as prioritized for Y user, then you could allow Z user to use the full farm for all tests, but when Y user starts a rendering, then he takes back the X machines on render start, and picks up any others that open up as the rendering continues.. then i could just flag say.. 3 DR slaves per artist, and let everyone keep everything 'enabled' at all times, and at worst, an artist trying to send a job would have his machine and his 3 'prioritized' slaves.. at best, he grabs the whole farm..Dave Buchhofer. // Vsaiwrk
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