Please count me in Grant! Thanks!!!
Announcement
Collapse
No announcement yet.
Grant Warwick- Mastering Vray: Material Ideas Needed.
Collapse
X
-
Originally posted by grantwarwick View PostYou change the render time not within the shader but with the global subdivs and noise threshold.
For example, as per my own experience, a good render stainless steel will take very long to render (using blendmaterial).
Playing with the render setup will boost the render time but the material will not look anymore great.
So time/quality shader means the one that will render close enough to the original material even with fast render setup.
Comment
-
sent you a PM...Also wanted to add furniture vinyl/leather. Not the nice grainy leather, but the uniform plastic-like stuff on restaurant banquettes.
Edit: Few more. Procedural solid surfaces and also laminates like Pionite, Formica or sim. Stone (clean/sandblasted with mica sparkles.) Procedural tree bark?
Thanks in advance.Last edited by voltron7; 11-11-2013, 10:03 AM.
Comment
-
Sent you a PM. A new tyre material like this would be great.
http://www.holmart.com.au/SS595_small.jpg
Comment
-
Here's a material that always gives me a bit of trouble - always had to finish it off in photoshop and it never looks quite right in animation.
It's the suede-like floor. the way it reacts to light as you move around it and look from different angles is pretty unique - the fibers are way too short to justify doing it with a scatter plugin and using a map to rotate & flatten them so I think it needs to be done with ansiotropy & rotation but my efforts never quite nail it.
pretty much every single one of our jobs at the moment has this in, it's like the go-to 'we are high end' material.
Last edited by Neilg; 11-11-2013, 10:59 AM.
Comment
-
Originally posted by AlexP View PostWould also be interested, but Im mainly interested in any videos/tutorials on how to approach recreating tricky real world mats.
Will you also cover things like DMC/Subdivs etc.?
Originally posted by peterguthrie View PostI think what I struggle with most is metals, and multi layered materials especially
Both roughness and anisotropy are parameters i almost never touch so would be interested to learn more about those.
I don't touch roughness either.
Originally posted by AlexP View PostAlso interested in these. I tend to get a bit carried away with layers in blend materials.
Originally posted by Donald2B View PostFantastic news! I look forward to these.
I would also like to second many of the comments made by Peter Guthrie. I too struggle with when to/ not to use multi-layered materials, especially with metals.
Also look forward to the Theory of approaching many of these materials.
Cheers!
Metals, plastics and concretes all exhibit multi lobed behavior.
Originally posted by fraggle View PostSorry, it was not explained properly.
For example, as per my own experience, a good render stainless steel will take very long to render (using blendmaterial).
Playing with the render setup will boost the render time but the material will not look anymore great.
So time/quality shader means the one that will render close enough to the original material even with fast render setup.
There is no excuse not to have clean renders.
I am not experienced with flickering but I guarantee you the scene setup and settings are as perfectly optimised as Vray allows. Some of these shaders are highly complex however and there is no way for them to render fast.
Its a sacrifice you need to make. The more information you ad, the longer its going to take to solve.
Originally posted by voltron7 View Postsent you a PM...Also wanted to add furniture vinyl/leather. Not the nice grainy leather, but the uniform plastic-like stuff on restaurant banquettes.
Edit: Few more. Procedural solid surfaces and also laminates like Pionite, Formica or sim. Stone (clean/sandblasted with mica sparkles.) Procedural tree bark?
[ATTACH=CONFIG]16366[/ATTACH][ATTACH=CONFIG]16367[/ATTACH]
Thanks in advance.
Originally posted by DaveKW View PostSent you a PM. A new tyre material like this would be great.
http://www.holmart.com.au/SS595_small.jpg
Originally posted by cubiclegangster View PostHere's a material that always gives me a bit of trouble - always had to finish it off in photoshop and it never looks quite right in animation.
It's the suede-like floor. the way it reacts to light as you move around it and look from different angles is pretty unique - the fibers are way too short to justify doing it with a scatter plugin and using a map to rotate & flatten them so I think it needs to be done with ansiotropy & rotation but my efforts never quite nail it.
pretty much every single one of our jobs at the moment has this in, it's like the go-to 'we are high end' material.
Originally posted by squintnic View Posti am interested as well
how does your subscription model work for a studio?
I may offer extended support for studios depending on how well the library sells.admin@masteringcgi.com.au
----------------------
Mastering CGI
CGSociety Folio
CREAM Studios
Mastering V-Ray Thread
Comment
-
Rough blue plastic
100% Procedural
admin@masteringcgi.com.au
----------------------
Mastering CGI
CGSociety Folio
CREAM Studios
Mastering V-Ray Thread
Comment
-
Comment