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Why do people use falloffmaps set to fresnel in the vray material?
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Originally posted by flat View Post
Originally posted by zeronove View Postcool, how do you get it?
Code:( if isKindOf $.material vrayMtl do $.material.texmap_reflection = createInstance VRayFakeFresnelTex forceCreate:true )
Dan Brew
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Vlado, would it be possible to add two bits of functionality to this - one a preview of the curve you're getting using the three controls, and second an option for a 0 degree reflection colour value and a second for the 90 degree colour value? This would give us really good controls to pull off the curves you see on refractiveindex.info so we could put in a metal colour for the front facing value and then white for the 90 degree glancing angle?
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Originally posted by joconnell View PostVlado, would it be possible to add two bits of functionality to this - one a preview of the curve you're getting using the three controls
and second an option for a 0 degree reflection colour value and a second for the 90 degree colour value? This would give us really good controls to pull off the curves you see on refractiveindex.info so we could put in a metal colour for the front facing value and then white for the 90 degree glancing angle?
Best regards,
VladoI only act like I know everything, Rogers.
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Yeah that seems like a good compromise alright. What I'd be thinking of with the curve being visualized is that you can get a graph of a reflection curve from many sources, so if we had a preview of the curve it'd mean we could optically copy it and have a good starting point for metals and so on.
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