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Why do people use falloffmaps set to fresnel in the vray material?

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  • #31
    Well it's still there in 2.40.03...
    Click image for larger version

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    Dan Brew

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    • #32
      cool, how do you get it?
      Alessandro

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      • #33


        http://www.chaosgroup.com/forums/vbu...163#post527163

        OakCorp Japan - Yuji Yamauchi
        oakcorp.net
        v-ray.jp

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        • #34
          Cheers Flat, I'd not seen that thread.

          Originally posted by zeronove View Post
          cool, how do you get it?
          The way I did it was to add it to the material of the currently selected object like this:
          Code:
          (
          	if isKindOf $.material vrayMtl do $.material.texmap_reflection = createInstance VRayFakeFresnelTex forceCreate:true
          )
          Vlado's way is probably better but you need to install his plugin to all your render nodes as well as your workstation.
          Dan Brew

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          • #35
            We should probably just make the plugin visible in the map browser...

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #36
              Vlado, would it be possible to add two bits of functionality to this - one a preview of the curve you're getting using the three controls, and second an option for a 0 degree reflection colour value and a second for the 90 degree colour value? This would give us really good controls to pull off the curves you see on refractiveindex.info so we could put in a metal colour for the front facing value and then white for the 90 degree glancing angle?

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              • #37
                Originally posted by joconnell View Post
                Vlado, would it be possible to add two bits of functionality to this - one a preview of the curve you're getting using the three controls
                It's possible of course, but I never saw the point of that... to me the curve doesn't even remotely suggest how the material will look in the end.

                and second an option for a 0 degree reflection colour value and a second for the 90 degree colour value? This would give us really good controls to pull off the curves you see on refractiveindex.info so we could put in a metal colour for the front facing value and then white for the 90 degree glancing angle?
                In that case I can just replace the "reflection color" and the "side" and "front" reflectivity with two colors like the falloff map, no?

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #38
                  Yeah that seems like a good compromise alright. What I'd be thinking of with the curve being visualized is that you can get a graph of a reflection curve from many sources, so if we had a preview of the curve it'd mean we could optically copy it and have a good starting point for metals and so on.

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