Announcement

Collapse
No announcement yet.

3d 360 panoramas for SAMSUNG Gear VR

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Originally posted by bigbossfr View Post
    So are you doing also the viewer ? For windows ? Android ?
    Because the problem is to have a viewer that can read all the data without lags.
    At the moment the GearVR is hard to beat using the ORBX viewer.
    Immersive media - design and production
    http://www.felixdodd.com/
    https://www.linkedin.com/in/felixdodd/

    Comment


    • #47
      Originally posted by deflix View Post
      At the moment the GearVR is hard to beat using the ORBX viewer.
      If you just want to view cube stereo images, we already have a build of V-Ray that can generate them. Would be good if you can test if it actually works - GearVR is not available over here yet (if ever...)

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #48
        The gear vr is just a fancy case for google cardboard, it doesn't have positional tracking.

        Comment


        • #49
          Ok then. Still need the testing though We only tested the cube stereo with the Oculus.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #50
            What do you refer to cube stereo, just the fact of rendering 360 pano with the VrayStereoRig?

            Cheers
            Stan
            3LP Team

            Comment


            • #51
              Here's a quick test of the V-Ray stereo spherical panorama if anyone wants a look. It could do do with higher settings but it works ok.
              https://plus.google.com/u/0/10924182...29093096609788
              Dan Brew

              Comment


              • #52
                Really hard to save the file out fron gdrive.
                I still haven't found the option to get it full ress to try out.
                Anyways, it seems we are both working on the same kind of jobs

                Here are my tests:
                http://wip.sbrusse.com/vtour10/tour....ay.stereo=true
                http://wip.sbrusse.com/vtour12/tour....ay.stereo=true
                http://wip.sbrusse.com/vtour13/tour....ay.stereo=true

                Stan
                3LP Team

                Comment


                • #53
                  These are great - they really show the space much better than a still image.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #54
                    Originally posted by 3LP View Post
                    Really hard to save the file out fron gdrive.
                    I still haven't found the option to get it full ress to try out.
                    Anyways, it seems we are both working on the same kind of jobs

                    Here are my tests:
                    http://wip.sbrusse.com/vtour10/tour....ay.stereo=true
                    http://wip.sbrusse.com/vtour12/tour....ay.stereo=true
                    http://wip.sbrusse.com/vtour13/tour....ay.stereo=true

                    Stan
                    Hey Stan they look really cool on my phone + cardboard. Like Vlado says, you really get a feel for the space. What res are you rendering at to get that sort detail?
                    Dan Brew

                    Comment


                    • #55
                      Is it possible to do this with the stereo rig in Vray 2.4?

                      Comment


                      • #56
                        I think DomeMaster have a plugin V-Ray 2.x, but I haven't tried it:

                        https://github.com/zicher3d-org/dome...ster3D-Install

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #57
                          Originally posted by DanielBrew View Post
                          Hey Stan they look really cool on my phone + cardboard. Like Vlado says, you really get a feel for the space. What res are you rendering at to get that sort detail?
                          Thanks guys, glad you like them, they are still early tests as we are not rolling this out on the farm/nodes till the SP has been released.
                          Those has been rendered 8k x 2k.

                          Actually, I'm not sure we need that much.
                          Vlado, do you know what is the maximum ress supported for the oculus?
                          I'm just guessing that with the pixel on a screen defining a certain field of view, for 360 degrees it would do X pixels.
                          IE : 1920 pixels for 110 degrees means that your would do ruffly 360/110*1920 : 6283 pixels, but a accurate number would be great

                          Render times : Single i7-3820 : 14h for the one in the stairs, 4h for the one close to the lifts and 8h for the one close to the desks.
                          Nothing that can't be rendered in 10-20 minutes on the farm with DR
                          We are actually thinking of making animations, that milestone will be cool, just waiting for the SP

                          Stan
                          Last edited by 3LP; 22-05-2015, 12:32 AM.
                          3LP Team

                          Comment


                          • #58
                            Originally posted by Neilg View Post
                            The gear vr is just a fancy case for google cardboard, it doesn't have positional tracking.
                            This is not quite true. I have both cardboard and gear plus dk1 and 2 and can verify John Carmacks efforts have paid off. The difference is night and day with a strong SDK and locked sub 20ms latency - this alone makes a huge impact on the experience . The absence of pos tracking is more or less irrelevant when viewing static panoramas on a 2.5k display and it is comfortable to wear for extended periods. (Hands free)

                            Google made something fantastic dont get me wrong but the Gear is on another level entirely.
                            Immersive media - design and production
                            http://www.felixdodd.com/
                            https://www.linkedin.com/in/felixdodd/

                            Comment


                            • #59
                              Originally posted by vlado View Post
                              If you just want to view cube stereo images, we already have a build of V-Ray that can generate them. Would be good if you can test if it actually works - GearVR is not available over here yet (if ever...)

                              Best regards,
                              Vlado
                              Hi Vlado sorry for the delay - this would be awesome how to arrange?

                              PS - you really should get a Gear VR as i'm convinced your render engine will come to dominate the format - I could send you one potentially.....I'm in the UK but ordered mine from the US. let me know

                              Pps also might be useful to look into a Vray viewer for the Gear VR as currently OTOY'S viewer is the only one available at present and has a branded splash screen

                              Cheers,
                              Felix
                              Last edited by deflix; 22-05-2015, 04:05 AM. Reason: added postscript
                              Immersive media - design and production
                              http://www.felixdodd.com/
                              https://www.linkedin.com/in/felixdodd/

                              Comment


                              • #60
                                Originally posted by 3LP View Post
                                Thanks guys, glad you like them, they are still early tests as we are not rolling this out on the farm/nodes till the SP has been released.
                                Those has been rendered 8k x 2k.

                                Actually, I'm not sure we need that much.
                                Vlado, do you know what is the maximum ress supported for the oculus?
                                I'm just guessing that with the pixel on a screen defining a certain field of view, for 360 degrees it would do X pixels.
                                IE : 1920 pixels for 110 degrees means that your would do ruffly 360/110*1920 : 6283 pixels, but a accurate number would be great

                                Render times : Single i7-3820 : 14h for the one in the stairs, 4h for the one close to the lifts and 8h for the one close to the desks.
                                Nothing that can't be rendered in 10-20 minutes on the farm with DR
                                We are actually thinking of making animations, that milestone will be cool, just waiting for the SP

                                Stan
                                Hi Stan,

                                Your panoramas look awesome and much nicer than the OTOY samples on Gear VR - Vray really is perfectly suited to this format which is 100% the format of the future for architects and way way more powerful than still images - it will be a penny-drop moment for all in time

                                Regarding output I have done substantial testing and have found some down-sampling benefits the lower res DK2 with equi-rectangular 7200x3600 Top-Bottom config to be the optimum. Gear VR on the other hand is pixel perfect at 18432x1536 cube-map format. This is a special 'super efficient' format for mobile VR.

                                Hope this helps
                                Immersive media - design and production
                                http://www.felixdodd.com/
                                https://www.linkedin.com/in/felixdodd/

                                Comment

                                Working...
                                X