Originally posted by bigbossfr
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3d 360 panoramas for SAMSUNG Gear VR
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Immersive media - design and production
http://www.felixdodd.com/
https://www.linkedin.com/in/felixdodd/
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Originally posted by deflix View PostAt the moment the GearVR is hard to beat using the ORBX viewer.
Best regards,
VladoI only act like I know everything, Rogers.
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Here's a quick test of the V-Ray stereo spherical panorama if anyone wants a look. It could do do with higher settings but it works ok.
https://plus.google.com/u/0/10924182...29093096609788Dan Brew
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Really hard to save the file out fron gdrive.
I still haven't found the option to get it full ress to try out.
Anyways, it seems we are both working on the same kind of jobs
Here are my tests:
http://wip.sbrusse.com/vtour10/tour....ay.stereo=true
http://wip.sbrusse.com/vtour12/tour....ay.stereo=true
http://wip.sbrusse.com/vtour13/tour....ay.stereo=true
Stan3LP Team
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Originally posted by 3LP View PostReally hard to save the file out fron gdrive.
I still haven't found the option to get it full ress to try out.
Anyways, it seems we are both working on the same kind of jobs
Here are my tests:
http://wip.sbrusse.com/vtour10/tour....ay.stereo=true
http://wip.sbrusse.com/vtour12/tour....ay.stereo=true
http://wip.sbrusse.com/vtour13/tour....ay.stereo=true
StanDan Brew
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I think DomeMaster have a plugin V-Ray 2.x, but I haven't tried it:
https://github.com/zicher3d-org/dome...ster3D-Install
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by DanielBrew View PostHey Stan they look really cool on my phone + cardboard. Like Vlado says, you really get a feel for the space. What res are you rendering at to get that sort detail?
Those has been rendered 8k x 2k.
Actually, I'm not sure we need that much.
Vlado, do you know what is the maximum ress supported for the oculus?
I'm just guessing that with the pixel on a screen defining a certain field of view, for 360 degrees it would do X pixels.
IE : 1920 pixels for 110 degrees means that your would do ruffly 360/110*1920 : 6283 pixels, but a accurate number would be great
Render times : Single i7-3820 : 14h for the one in the stairs, 4h for the one close to the lifts and 8h for the one close to the desks.
Nothing that can't be rendered in 10-20 minutes on the farm with DR
We are actually thinking of making animations, that milestone will be cool, just waiting for the SP
StanLast edited by 3LP; 22-05-2015, 12:32 AM.3LP Team
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Originally posted by Neilg View PostThe gear vr is just a fancy case for google cardboard, it doesn't have positional tracking.
Google made something fantastic dont get me wrong but the Gear is on another level entirely.Immersive media - design and production
http://www.felixdodd.com/
https://www.linkedin.com/in/felixdodd/
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Originally posted by vlado View PostIf you just want to view cube stereo images, we already have a build of V-Ray that can generate them. Would be good if you can test if it actually works - GearVR is not available over here yet (if ever...)
Best regards,
Vlado
PS - you really should get a Gear VR as i'm convinced your render engine will come to dominate the format - I could send you one potentially.....I'm in the UK but ordered mine from the US. let me know
Pps also might be useful to look into a Vray viewer for the Gear VR as currently OTOY'S viewer is the only one available at present and has a branded splash screen
Cheers,
FelixImmersive media - design and production
http://www.felixdodd.com/
https://www.linkedin.com/in/felixdodd/
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Originally posted by 3LP View PostThanks guys, glad you like them, they are still early tests as we are not rolling this out on the farm/nodes till the SP has been released.
Those has been rendered 8k x 2k.
Actually, I'm not sure we need that much.
Vlado, do you know what is the maximum ress supported for the oculus?
I'm just guessing that with the pixel on a screen defining a certain field of view, for 360 degrees it would do X pixels.
IE : 1920 pixels for 110 degrees means that your would do ruffly 360/110*1920 : 6283 pixels, but a accurate number would be great
Render times : Single i7-3820 : 14h for the one in the stairs, 4h for the one close to the lifts and 8h for the one close to the desks.
Nothing that can't be rendered in 10-20 minutes on the farm with DR
We are actually thinking of making animations, that milestone will be cool, just waiting for the SP
Stan
Your panoramas look awesome and much nicer than the OTOY samples on Gear VR - Vray really is perfectly suited to this format which is 100% the format of the future for architects and way way more powerful than still images - it will be a penny-drop moment for all in time
Regarding output I have done substantial testing and have found some down-sampling benefits the lower res DK2 with equi-rectangular 7200x3600 Top-Bottom config to be the optimum. Gear VR on the other hand is pixel perfect at 18432x1536 cube-map format. This is a special 'super efficient' format for mobile VR.
Hope this helpsImmersive media - design and production
http://www.felixdodd.com/
https://www.linkedin.com/in/felixdodd/
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