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3d 360 panoramas for SAMSUNG Gear VR

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  • #76
    deflix

    Thanks, awesome

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    • #77
      Vlado,

      is cube format included in 3.20.01 version ? also is there any way tor render stereo top/bottom in one go?

      thanks,
      Guillermo Leal.
      Guillermo Leal LLaguno
      www.evvisual.com
      www.steelbluellc.com

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      • #78
        Originally posted by gmlealll View Post
        Is cube format included in 3.20.01 version ? also is there any way tor render stereo top/bottom in one go?
        It is in the nightly/stable builds since a while; we are uploading the official 3.20.02 on the site today, and the builds will be visible tomorrow.

        About the top/bottom thing, you mean rendering the left/right views on top of one another rather than side by side?

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #79
          thanks, i will wait until tomorrow then.

          About the top/bottom thing, you mean rendering the left/right views on top of one another rather than side by side? Yes, is it possible?

          Guillermo Leal LLaguno
          www.evvisual.com
          www.steelbluellc.com

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          • #80
            Originally posted by gmlealll View Post
            About the top/bottom thing, you mean rendering the left/right views on top of one another rather than side by side? Yes, is it possible?
            Not right now, but I'll make a note to look into it.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #81
              Hey guys
              We have a Sony Gear VR Headset in our office. We were just trying some stereo panos out yesterday and they work great - thanks Vlado and the team! Initially I was thinking we needed a top bottom format also, but the Gear headset will use images side by side fine if the filename uses the "filename_LR.jpg" naming convention

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              • #82
                Originally posted by Bruce Hart View Post
                Hey guys
                We have a Sony Gear VR Headset in our office. We were just trying some stereo panos out yesterday and they work great - thanks Vlado and the team! Initially I was thinking we needed a top bottom format also, but the Gear headset will use images side by side fine if the filename uses the "filename_LR.jpg" naming convention
                A Samsung Gear Vr ..... I didn't know that it worked with equir stereo panoramas - is that with latest SDK.?
                Immersive media - design and production
                http://www.felixdodd.com/
                https://www.linkedin.com/in/felixdodd/

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                • #83
                  The cubemap version works perfectly Vlado on the GearVR through the OTOY viewer, Thank you!!!!

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                  • #84
                    hey guys

                    what program are you using to convert the maps to the gear?
                    I currently have PANO2VR - will this do the trick?

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                    • #85
                      Hi

                      Can I ask is there a tutorial for using the Oculus Rift, with a Vray render ready Model?

                      I am about to order an OR, but am waiting for the announcement on in the next day or so.

                      Anybody have advise on the work flow I would be grafeful.

                      Thank you

                      philip

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                      • #86
                        For GearVR stereo 3d images, i'm using the newest build of Vray: 3.20.02 and following the settings deflix posted at the start of this thread using the OTOY ORBX viewer. You can switch your camera to Cube 6x1 in the vray render dialog, and then save as an 8bit png. After that, you just drop it on your phone and view it~

                        I am working to solve some issues with scale (things look too big, or I feel too far off the ground), and adjusting the 'panoramic pole merging' setting in the stereo helper to see what it does exactly...apparently it adjusts the amount of 3d at the extremes of the viewing angle (top and bottom).

                        Eric.




                        Originally posted by short cirkuit View Post
                        hey guys

                        what program are you using to convert the maps to the gear?
                        I currently have PANO2VR - will this do the trick?

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                        • #87
                          Does my tests work for you? If so, KRPano is the solution.

                          Stan
                          3LP Team

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                          • #88
                            We have been doing these for awhile using Unity. Create a sphere, map a static image or animation (360 Spherical 2:1 aspect ratio out of VRay) then add a Unity Camera with the Oculus extension script and export to Cardboard or Executable.

                            Question I have is does the parallax from the Vray Stereoscopic Camera add some sense of dimensionality to the experience over what I stated above?

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                            • #89
                              Yes, a lot:
                              Have a look et my tests from my previous posts, you'll see a massive difference between a single pano and a stereo pano.
                              The tech used behind to view it (unity, krpano, otoy, etc) doesn't change anything, that's just to container.

                              Stan
                              3LP Team

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                              • #90
                                Can anyone explain how exactly we view these stereo panos on the Oculus DK2?
                                For example if I wanted to just check this one out http://wip.sbrusse.com/deflix/tour.html

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