Originally posted by Frieder
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New Physical camera its a mess.
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Originally posted by peterguthrie View Posti just had a quick play so far with the new max physical camera... it's completely wonderful, thanks Vlado & team
the exposure gain thing is genuis, and ticks off my no.1 wish for some kind of EV workflow in the physical camera.
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I just "upgraded" to Vray 3.2 and Max 2016 today. The new Max Physical camera looks pretty spiffy! However, I noticed that the Vray Physical camera is no longer present? Could someone confirm?David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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Originally posted by Streetwise View PostI just "upgraded" to Vray 3.2 and Max 2016 today. The new Max Physical camera looks pretty spiffy! However, I noticed that the Vray Physical camera is no longer present? Could someone confirm?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostIt has a better viewport representation (you can preview the DOF effect even). Also, exposure lock - you can adjust DOF/moblur without these affecting the image brightness. Finally, it's a part of 3ds Max now, so 3rd party tools have no excuse to not support it
Vladowww.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by thomes View Postyou just enable "depht of field" in the "lens" part of the physical cam.screw down aperture till you see something. don´t hesitate to choose very very small values ...you just have to wait some seconds till it shows up...www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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I probably have something setup incorrectly "out of the box" as far as lighting but with the new 2016 physical camera if I have a Vray Dome light with a VrayHDRI map when I set the render setup to ActiveShade to use VrayRT I have to set the processing in the material editor to 1.0 for overall and render multipliers and when I render using the Vray Adv 3.20.02 in production rendering mode I have to set the vrayHDRI map processing multipliers to 6 to get a similar image. I know I can import the old camera in but I thought this event was strange and wondered if there is a setting I have over looked or if anyone else has experienced this.
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I don't know why everyone is having problems with the "out of the box" exposure. It has all of the same settings as the vray cam - it just doesn't have the same defaults.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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Originally posted by bzubrick View PostI probably have something setup incorrectly "out of the box" as far as lighting but with the new 2016 physical camera if I have a Vray Dome light with a VrayHDRI map when I set the render setup to ActiveShade to use VrayRT I have to set the processing in the material editor to 1.0 for overall and render multipliers and when I render using the Vray Adv 3.20.02 in production rendering mode I have to set the vrayHDRI map processing multipliers to 6 to get a similar image. I know I can import the old camera in but I thought this event was strange and wondered if there is a setting I have over looked or if anyone else has experienced this.
The problem was that I had VRay Exposure Control enabled. Switching it to Physical Camera Exposure Control solved it and now I have the same results in VRay and VRay RT, as before. You can easily see if the "standard" exposure control is active directly from within your camera parameters : under "Exposure" if the "Install Exposure Control" button is not grayed out then you have another Exposure Control applied (or none at all).
Or you can set this directly in the Environment and Effects window.
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I have some "refresh" problem with the new physical camera and the physical exposure control... sometimes I have to switch to vray exposure and back to physical to get an update. most it happens with vraysun and vraysky...
and I don't understand the "physical scale" why the vraysun doesn't render the vraysun if i disable the "phyiscal scale"? and what does 1500 candelas meaning (I understand it, but why is this also valid with a vraysun)? is this environment right also with a vraysun?
best regards
themaxxerPixelschmiede GmbH
www.pixelschmiede.ch
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Originally posted by theedge View PostThis happened to me when opening old scenes, but not for newly created ones.
The problem was that I had VRay Exposure Control enabled. Switching it to Physical Camera Exposure Control solved it and now I have the same results in VRay and VRay RT, as before. You can easily see if the "standard" exposure control is active directly from within your camera parameters : under "Exposure" if the "Install Exposure Control" button is not grayed out then you have another Exposure Control applied (or none at all).
Or you can set this directly in the Environment and Effects window.
Any ideas ?Last edited by JezUK; 27-08-2015, 02:38 AM.Jez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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I found that I had to change the Exposure Gain settings from the "Target" default to "Manual" and then set the ISO down to the same as what I was using for the VRay camera. Maybe you've already done that?David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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