I think the type of floor that you client wants has even reflectivity, so I wouldn't use a ref map... only adjust the glossiness. I would use vray blend to have two different glossiness on it
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Wooden floor - help needed
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You're right that's why I kept smoothing and unifying reflection - that I sooo don't like
But we finally reached a compromise in that second to last render (non inverted one). He liked that one
So shader competition (if anyone still wants it) should be in making a detail looking wood, with detail looking reflectionwww.hrvojedesign.com
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