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- when turn off light, nothing happened. When add primitive object, nothing happened, even when I click refresh button, have to stop render and start it again. I think this will be ok in final build.
- changing Exposure value in "8" menu doesnt have any affect. I think this is great when I want to look from different angle from perspective view but its too light/dark. Its much more faster then making a camera.
- IPR change view on an active view. But when I want to look at camera only, dont know how to do this (lock button next to View to render in "F10" menu doesnt work). I mean I wanna change something but its better to do this from another view, so I click to this view to make change, but IPR change to this view to. Its a little bit weird.
- and main dissadvantage for me: when I play with ActiveShade RT GPU - it has slow UI, becose I have only one GPU. Activeshade RT CPU has slower rendering of course, but UI is pretty fast, I can work as I normaly would. With IPR UI is slow. Dont know why, GPU doesnt do anything if I understand it right. So dont know why but UI is slow and work is pretty hard and uncomfortable. I expect UI and working will be the same as RT CPU, but its not.
- there was some crash every few minutes I change something, didnt do anything crazy, so dont know why. I think this will be ok in final release.
It would be best to send me feedback about this directly to vlado@chaosgroup.com; there's no need to get me embarrassed in front of everyone
For the moment only changes to the camera and materials are automatically updated; for all other changes you'll need to press the "refresh IPR" button in the VFB. This will be fixed for the release.
Its in beta stage, so no one take this like embarrassing. We all know about your skill Vlado And I got message from support to post news about IPR here.
OK, no problem, will send message to your mail in future.
One more thing: I really like how IPR works with BF+BF and BF+LC, its great to choose whats best for scene and it works like a charm.
There are more of it. Material creation is great with IPR. Only sometimes slower UI somewhat spoils the impression. But its good and I believe it will be great.
how about the feedback speed? it is fast like corona ipr? any demo video of complex scene?
I think that will have it when it will be ready and optimized to be shown... imagine if Chaos shows us a demo of unstable and slow build... People start complaining for months...
I'm sure they're the first that would show the result of their effort on this...answering to all the requests made until now on this.
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