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Actually I think the OSL stuff is pretty cool. People asked for more procedural textures, and this gives them so many possibilities. And it's fully integrated in Max - i.e. not just for rendering, but for viewport stuff like displacement, driving Forest Pack etc.
Best regards,
VladoI only act like I know everything, Rogers.
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See for example here:
https://m.youtube.com/watch?v=_emOrF-UE_0&sns=em
The OSL map is compatible with any renderer that supports the 3ds Max rendering API, so it's quite portable.
Best regards,
VladoLast edited by vlado; 20-03-2018, 04:05 PM.I only act like I know everything, Rogers.
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I am oh so staying away from MAX 2019 for at least 6-months!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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Originally posted by glorybound View PostI am oh so staying away from MAX 2019 for at least 6-months!But it does have some cool stuff. My biggest gripe is that the issue where you have to click twice on stuff in the render dialog is still not solved... it's super annoying.
Best regards,
Vlado
I only act like I know everything, Rogers.
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Originally posted by vlado View PostWell yes, sureBut it does have some cool stuff. My biggest gripe is that the issue where you have to click twice on stuff in the render dialog is still not solved... it's super annoying.
Best regards,
Vlado
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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The OSL stuff looks good. There will be some creative uses for it.
The procedural wood texture looks really good as well.
I was hoping that the double click in the render dialog was going to be fixed! but looks like it hasn't.
Itoosoft will be releasing Forest Pack and Railclone on day 1 of the release so that is handy.
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Originally posted by MasterZap View PostWhat is this clicking twice in the render dialog you speaketh of?
Next, click away from the Render Setup dialog to move the focus away from it. Then try clicking the edit box for the dynamic memory limit parameter in the Render Setup dialog, for example. The fist click on the edit box of a parameter only activates the "Render Setup" dialog itself, but doesn't move the focus to the spinner edit box. You have to click the edit box a second time to get the focus to switch to it so that you can type anything.
Best regards,
Vlado
I only act like I know everything, Rogers.
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Originally posted by vlado View PostWell yes, sureBut it does have some cool stuff. My biggest gripe is that the issue where you have to click twice on stuff in the render dialog is still not solved... it's super annoying.
Best regards,
Vlado
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 5090 32GB + GPU Driver 572.83
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Originally posted by Alex_M View Post
modernizing the decades old core
It's being looked at tho.
/Z
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"We also made sure that in most cases, 3ds Max 2019 won?t steal focus from the desktop while starting up."
Well that's worth my yearly maintenance feeJez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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I still have trouble with the delete key not deleting stuff and the crossing window or full window selection marquees not working as expected on a consistent basis.mark f.
openrangeimaging.com
Max 2025.2 | Vray 6 update 2.1 | Win 10
Core i7 6950 | GeForce RTX 2060 | 64 G RAM
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