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Originally posted by OPEN_RANGE View PostI still have trouble with the delete key not deleting stuff and the crossing window or full window selection marquees not working as expected on a consistent basis.
For 2018, try this.
https://area.autodesk.com/blogs/max-...2018-update-4/
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Window crossing button gettgn stuck got fixed or not? Been ther for last 4 releasesMartin
http://www.pixelbox.cz
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Originally posted by gandhics View Postkey bug has been fixed in 2019.
For 2018, try this.
https://area.autodesk.com/blogs/max-...2018-update-4/
whats insanse is that 2019 has now made it so I cannot start 2018, and I don?t even have 2019. See topic on take5 of this forummark f.
openrangeimaging.com
Max 2023.3.4 | Vray 6 update 2 | Win 10
Core i7 6950 | GeForce RTX 2060 | 64 G RAM
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Originally posted by gandhics View Post
also knowing that most plugins I use will be released within a week of Max release make it even better =D
I just hope no more crazy bugs that we can't live with is added-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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At least the V-ray logo gets pride of place in their big list of partners on the page, I guess!
OSL does look cool tooLast edited by Richard7666; 21-03-2018, 07:07 PM.
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http://cganimator.com/3dsmax-2019-osl-map/
You already can convert mesh data to a renderer scene file format like vrscene or ass, rib file for rendering. But, the nature of 3dsMax renderer integretion always requires 3dsMax to evaulate map tree unless you only uses the renderer native maps. This is the main obstacle to render max scene on linux. Now with OSL, the renderer scene file format could include all map tree in the file and render. It opens a posibility of rendering 3dsMax scene on Linux.
OakCorp Japan - Yuji Yamauchi
oakcorp.net
v-ray.jp
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Originally posted by flat View PostIs OSLmap of max2019 directly output to vrscene? (Can you render V-Ray GPU?)
Best regards,
Vlado
I only act like I know everything, Rogers.
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There's some more info over in this thread at CGTalk: http://forums.cgsociety.org/showthre...?f=6&t=1492890
/Z
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Originally posted by OPEN_RANGE View Post
I?m not seeing any info on that link
whats insanse is that 2019 has now made it so I cannot start 2018, and I don?t even have 2019. See topic on take5 of this forum
Here it is
https://knowledge.autodesk.com/suppo...correctly.html
it worked for me.
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The official video on OSL is up now on the Autodesk Learning Channel
/ZIn this video, Zap Andersson from the 3ds Max rendering team gets users up to speed on the recent integration of Open Shading Language support in 3ds Max 201...
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