We have been trying out Vray Next vs Corona and Vray has issues with normal maps. We bring in the normal maps with gamma 1 and flip green, but it doesn't show correctly with Vray CPU, but it Does with Vray GPU.
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Normal Maps Do Not Show Correctly
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We are aware of the differences, however, our goal isn't a 1:1 render result as the CPU.
Quoting Blago:
"These are different engines - not meant to be pixel to pixel the same. They use different algorithms and approaches to thing like light sampling, bump mapping, etc. If you want to use V-Ray GPU, start with it from the start and there will be no surprises."
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Originally posted by aleksandar.hadzhiev View PostWe are aware of the differences, however, our goal isn't a 1:1 render result as the CPU.
Quoting Blago:
"These are different engines - not meant to be pixel to pixel the same. They use different algorithms and approaches to thing like light sampling, bump mapping, etc. If you want to use V-Ray GPU, start with it from the start and there will be no surprises."
However, the result shown by the CPU version is plainly wrong. It's totally missing the lighting direction from the left. Also, the version of CPU is much less detailed. It is not a good result at all. It would be best if you guys could check the scene, there is something seriously off.
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I would love to take a look at this file too.I have few ideas that I would like to check.-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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I couldn't download the file because of the slow internet that I have here, so I did quick test with another map and found that using Max Normal Map (show incompatible maps to see it ) instead of using VrayNomral map give almost identical result to Vray Next GPU result.so there is definitely something wrong with Vray normal map ..I don't usually use normal maps but I remember facing a problem years back with VrayNormal map and switching to Max Normal map solved it(there were and topic here in the forum about it ) ,so I'm not sure if it is new bug or VrayNormal map has always been like this .1 Photo-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Originally posted by M.Max View PostI couldn't download the file because of the slow internet that I have here, so I did quick test with another map and found that using Max Normal Map (show incompatible maps to see it ) instead of using VrayNomral map give almost identical result to Vray Next GPU result.so there is definitely something wrong with Vray normal map ..I don't usually use normal maps but I remember facing a problem years back with VrayNormal map and switching to Max Normal map solved it(there were and topic here in the forum about it ) ,so I'm not sure if it is new bug or VrayNormal map has always been like this .
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When I was testing the tips from Vlado I was struggling to get the right look and it wasn't the way he described it to be.
https://forums.chaosgroup.com/forum/...s-gamma-or-not
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Originally posted by M.Max View PostI couldn't download the file because of the slow internet that I have here, so I did quick test with another map and found that using Max Normal Map (show incompatible maps to see it ) instead of using VrayNomral map give almost identical result to Vray Next GPU result.so there is definitely something wrong with Vray normal map ..I don't usually use normal maps but I remember facing a problem years back with VrayNormal map and switching to Max Normal map solved it(there were and topic here in the forum about it ) ,so I'm not sure if it is new bug or VrayNormal map has always been like this .
A quick test of my own in CPU.
Max Normal. Bump 100. Multiplier 4.0. Flip green
Clear definition between the brick and grout IMO. Good micro shadows.
Vray Normal. Bump 100. Multiplier 4.0. Flip green
You read the horizontals more than you do the verticals, especially evident on the side that is in shadow. Less micro shadows too.Last edited by DanSHP; 16-05-2019, 02:09 AM.
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Originally posted by DanSHP View Post
I've noticed this too on tiled materials such as brick. There is no definition to the vertical grout lines.
See my example :
Now I don't know if this is a bug or an expected behaviour.
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