After the 6.1 update VRayBitmap textures don't show up in the viewport any more. Toggling the "Show Shaded Material in Viewport" has no effect. Regular 3ds Max Bitmap materials show up fine. I noticed in the new features list there's the line: "Deferred loading of the VRayBitmap viewport previews". What does that mean exactly? Is there another way to show texture previews? This is obviously a big deal when it comes to texture mapping. Surely I'm missing something obvious.
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Yeah same here, they show up initially but as soon as you change one parameter the viewport textures disappear and the the model turns grey. No issues in 6.0. After rebooting 3Ds Max it’s fine until you change a parameter again, then same thing againCheck out my FREE V-Ray Tutorials
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same as JonasNöll issue, 3ds max bitmap work okBest regards,
Jackie Teh
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3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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Originally posted by fixeighted View PostIt works when showing realistic materials, so a temp workaround until a fix maybe.Best regards,
Jackie Teh
--
3ds max design 2023, V-Ray 7 [7.00.03 build 32836]
AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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Originally posted by jackieteh View Post
but the texture looks brighter
I don't normally use that method though, as it takes longer to update in the viewport, so it's not anything but a workaround, other than reverting to 6.
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I thought I was doing something wrong. That's quite annoying. And no realistic materials for me ever, very slow performance like that. Flat shaded all the way.
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I had to install the older version due to this issue. Looking forward to the fix.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Today's stable nightlies (https://nightlies.chaos.com/main#/vr...e_6.1/20230217) have a fix for this issue.
We need to fix one more issue (possible crash when opening scenes with many bitmaps with viewport preview).Yavor Rubenov
V-Ray for 3ds Max developer
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I had a scene with an object isolated in previous build. When I unisolate it starts compiling shaders and just freezes Max with latest stable nightly. Going to roll back to previous stable and see if it's the same problem.
Edit: It works in hotfix 3 so defo the update at faultLast edited by Vizioen; 17-02-2023, 03:56 AM.
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Hi, with the latest hotfix it seemed to have fixed the disappearing of the textures.
However some stuff still behaves quite weird:
- When playing with the Offset Parameters in the Coordinates Tab the viewport preview turns black for a while
- When the Overall Multiplier is anything else than 1 the wrong brightness is shown. For example 1.1 is much darker than 1.
- Same with Render Multiplier
- Setting the Filtermultiplier to anything else than 1 fades the texture in the viewport to a very dark version
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