I'm testing it now with the new LC and IR
Announcement
Collapse
No announcement yet.
Vray crashes high res rendering
Collapse
X
-
You shoudnt really need to build a new IR/LC if you change the subdivs...in an ideal world yeah you should tho.
But if you had not built a new IR/LC since you removed the raytrace maps then I suggest you do it.. which you have now
3hours hey.. well it might slow down once it hits all the gold.. depends.
Good luck
Comment
-
I did build a new IR and LC after i removed the raytrace, now at 18 minutes it's at 5h30m, i can't see were he is up to because I’m rendering it to a vrimg without preview to save memory like one mentioned above
From your experience. What’s a normal render time for such a scene?
Comment
-
Humm BTW her a good link for the IOR value:
http://www.gabrielsilver.de/ior.htm
It seems good like that.=:-/
Laurent
Comment
-
Hmmmm well for starters your glass IOR is out of whack.. as priad said.. fix that up.
It seems like you may have some mesh problems, as there appears to be bit of mesh stucking thru other bits and parts missing or something around the top areas.
Are there any errors in the vraylog?
The missing maps looks like either your using DR and some machines cant access all the maps or its the missing maps problem that VIZ has. Which I thought had been fixed.
See here: http://www.chaosgroup.com/forum/phpB...ic.php?t=11640
Comment
Comment