The problem is - rendertime per frame rises from frame to frame. DR with 40nodes - from 1.5 minute to 40 minutes (buckets just stuck for ages; with backburner - maximum rendertime was 4hours per frame, but the frames is a simple turntable-like animation). BF+LC (from file). 2.0 sp1 max 2012 sp2. It is something in scene, because using rebusfarm we got the same shite.... Almost ruined the project. Had to revert to BF/BF. I can send the scene to you on monday, but it is a confidential project... Maybe I can send only some parts ?
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last bucket taking forever?
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Last edited by Paul Oblomov; 30-10-2011, 04:55 AM.I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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Originally posted by Paul Oblomov View PostI can send the scene to you on monday, but it is a confidential project... Maybe I can send only some parts ?
Best regards,
VladoI only act like I know everything, Rogers.
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Email us to vray@chaosgroup.com and our support guys will get you the ftp info to upload it (please mention this forum thread as well, so that they know what it is about).
Best regards,
VladoI only act like I know everything, Rogers.
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Hope they will delete a scene, as soon as the problem get solved
Done.
To reproduce the issue - you need to go to the frame, where the device opens.Last edited by Paul Oblomov; 31-10-2011, 05:29 AM.I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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Thanks for the scene; while we are trying to reproduce the problem can you also get me a mini dump from the 3dsmax.exe process while it is still stuck on the last bucket, just in case we fail to reproduce this?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Paul Oblomov View PostHm. Mini dump ? While it renders ? How ? Or you mean create dump file via task manager ?
Best regards,
VladoI only act like I know everything, Rogers.
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Same problem again right now. Very, very huge file + tons of proxy, textures etc... it's an exterior. It's a complex mountain, 3500x2500 px - Render on one node. BF + LC - Spiral buckets behaviors from the exterior to the center + vrimg. One of the twelve buckets is stop in the middle of the image from 2 hours under a simple evermotion tree. In the scene we have 100.000 tree, due Multiscatter object. The CPU usage is 8-9% boh...
Vlado, I know. You cannot do nothing without the file...
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It doesn't have any specific frame, where it stops. You have to render a few frames. I set the correct render range in my scene. Will try to create a dump... But not sure I have so much time to spend.I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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I am having this issue. Has anyone figured out some possible solutions? The last 6-8 buckets seem to hang forever even on a 2 minute render. At the hang point i check the task manager and there is 0% CPU usage and 32% Phyical Memory usage (20gb on workstation, 4gb on slaves).
5 render slaves - All are Dual-Quad core Xeon, Win7 64 Bit, Max2012, Vray 2.
Renders great until the last handful of buckets (sometimes the buckets are my workstation, sometimes its a slave). Seems to always be one render machine (8 buckets are hanging). No idea what to do!? Please help.- Dual 3.47 ghz Hex Core Xeon CPUs; 96GB Ram; SSD Drive; 3dsMax 2020; V-Ray; Sketchup 2020
- Love these Plugin/Scripts: ForestPro, RailclonePro, Soulburner, Populate Terrain
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I have had this problem, and reported it awhile ago. If I restart the service, of the machine that is hanging, it'll complete the task.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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