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  • #76
    I noticed that the default Vray memory was set to 400mb. I changed that to 4000mb. Then it worked on the first try! Wohooo. Others with the same problem should check their memory settings on the Vray rollout...
    • Dual 3.47 ghz Hex Core Xeon CPUs; 96GB Ram; SSD Drive; 3dsMax 2020; V-Ray; Sketchup 2020
    • Love these Plugin/Scripts: ForestPro, RailclonePro, Soulburner, Populate Terrain

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    • #77
      Any progress on this ? I've noticed some changes in nightlies.
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

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      • #78
        We fixed a particular issue that caused buckets to hang; whether you had the same issue is somewhat difficult to say.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #79
          crap! deadline and stuck buckets. 4 buckets sitting there with 25hrs est remaining!!!

          Click image for larger version

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          Last edited by glorybound; 18-03-2012, 11:07 AM.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

          Comment


          • #80
            The time estimate is often wrong for these last few buckets so don't pay too much attention to it. From what I can see that part is quite noisy so it will require some time to cleanup. To check if your buckets are really stuck or just taking a long time, look at the task manager for your local machine and the render slave. If there is at least one core that does something, then the case is of these buckets simply being slow to render. To some extent you can control the sampling of such buckets with very bright noisy parts using the color mapping options (see this post here: http://www.chaosgroup.com/forums/vbu...579#post543579)

            Generally speaking, almost all cases of "stuck" buckets that were reported, the buckets were simply taking a long time to complete, for various reasons (noise, procedural textures, etc)

            Bets regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #81
              got another case :-///
              happens when using DR,
              Frame is rendered in 18 minutes but the last bucket is hanging for like another 30 minutes and counting!!!! this happens on a place with a simple shader.
              We have to use the scene for an animation and cannot afford such problem.
              Doesnt happen when not using DR.
              Vlado can i send you the scene for your inspection?
              Thnk you

              Best
              Martin
              http://www.pixelbox.cz

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              • #82
                Originally posted by PIXELBOX_SRO View Post
                Vlado can i send you the scene for your inspection?
                Yes, it will be very useful, thanks. Also, which V-Ray version are you using?

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #83
                  i am using the latest available version for Max 2012.
                  i am writing from home now unfortunatelly...i will send you the scene on Tuesday after Easter.
                  Thank you very much!
                  Martin
                  http://www.pixelbox.cz

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                  • #84
                    I currently have a scene, that has stuck buckets. It's a pretty simple scene, but 16 buckets have been sitting there all weekend and they have 38hrs remaining. And, I can't cancel the render, either.
                    Last edited by glorybound; 09-04-2012, 06:46 AM.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090 X2
                    • ​Windows 11 Pro

                    Comment


                    • #85
                      Maybe check the memory being used? I have had issues where I forgot to up the Dynamic memory limit in the Vray Settings. Just an idea. DR is one finicky thing! Nothing worse than seeing a huge render choke on the last few buckets.
                      • Dual 3.47 ghz Hex Core Xeon CPUs; 96GB Ram; SSD Drive; 3dsMax 2020; V-Ray; Sketchup 2020
                      • Love these Plugin/Scripts: ForestPro, RailclonePro, Soulburner, Populate Terrain

                      Comment


                      • #86
                        I have been leaving my memory at 0 auto, which should default to everything available.
                        Originally posted by windrockwater View Post
                        Maybe check the memory being used? I have had issues where I forgot to up the Dynamic memory limit in the Vray Settings. Just an idea. DR is one finicky thing! Nothing worse than seeing a huge render choke on the last few buckets.
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment


                        • #87
                          Hi Vlado,
                          i am just sending the scene over the wetransfer.
                          Thanks
                          Best
                          Martin
                          http://www.pixelbox.cz

                          Comment


                          • #88
                            Bobby, just cancel the render, save your layers and render the bits with DR turned off just to get away with this at this point...its the only way i guess for now
                            Martin
                            http://www.pixelbox.cz

                            Comment


                            • #89
                              it took about 15 minutes to cancel. I removed my Fresnel reflections, which solved the issue. After removing the Fresnel reflections the scene rendered in 2hrs.

                              Originally posted by PIXELBOX_SRO View Post
                              Bobby, just cancel the render, save your layers and render the bits with DR turned off just to get away with this at this point...its the only way i guess for now
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090 X2
                              • ​Windows 11 Pro

                              Comment


                              • #90
                                omg 15 mins to cancel...nice....wonder why the fresnel caused it....what number did you have set for cutoff?
                                Martin
                                http://www.pixelbox.cz

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