I think we came to the conclusion that there is a bug in 3ds Max 2014 due to the automatic gamma feature. It generally means that randomly render nodes will load textures with different gamma. For the moment, using VRayHDRI seems to be the safest way to avoid the issue. I'm not sure if it is fixed in 3ds Max 2015.
Best regards,
Vlado
Best regards,
Vlado
Comment