We need 2d displacement to work with UDIM to do GREAT displacement.. I found Vlado that the 3d displacement I don't feel any autobump, since it's still way less precise then 2d displace.. is there a parameter to tweak to make the autobump crisper? Can you put a guy to make it work with UDIM like in Maya that 2d displace? I need it for hyper realistic character... we need super crisp 2d displacement..
EDIT : Also Valdo, does Alsurface have a IDraytrace to make it in the same set like the sss2 and skin shader ? Does it work the same?
EDIT : Also Valdo, does Alsurface have a IDraytrace to make it in the same set like the sss2 and skin shader ? Does it work the same?
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