Originally posted by peteristrate
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Can vray be as simple as octane
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Originally posted by kosso_olli View PostThanks for the insight! How do you deal with the problem of unsupported procedurals in RT GPU? For me that is still quite a drawback, even though they support noise since the latest release. But that is not enough for me.
We don't support stuff like bercon maps, but color corrections, mix, mask, falloff and many others are working fine. Here is a list of what is supported. Many of the non supported are automatically baked and this sometimes works as well.V-Ray fan.
Looking busy around GPUs ...
RTX ON
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Can anyone tell us if we get regular VRAY 3.4 how can we render at 1 min per frame with shadows, clouds, atmospheric, DOF and motion blur etc 1080P for animation. How many CPUs will we need to buy? has anyone tried cloud rendering rebusfarm etc Is it cheap?
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white floor with one small red teapot in the middle and a slow moving cam with a clear blue sky with 1 cloud on top left?
Sure, 10 seconds on a 5 year 2 core cpu.
It all depends on your work mate, show us what you need to do, you are way to vague.
Yes, a lot of people use Rebusfarm and they seems to be happyStan
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Originally posted by cb LLC View PostCan anyone tell us if we get regular VRAY 3.4 how can we render at 1 min per frame with shadows, clouds, atmospheric, DOF and motion blur etc 1080P for animation. How many CPUs will we need to buy? has anyone tried cloud rendering rebusfarm etc Is it cheap?
on a related note.. do you not think you could be a teensy weensy bit more specific? you are basically asking "how long is a piece of string"
on another related note, have you considered trying the demo rather than asking random questions on the forum?
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Originally posted by peteristrate View PostAs someone who tried a fair amount of GPU render engines, from iRay and ArionFX to Octane and Vray, I say Vray offers the best result in terms of speed and quality.
We decided Vray is the best option on the market at the moment and we sticked with it for almost 2 years.
In terms of quality, all kernels are the same, at least in terms of core programming. So, technically, you are able to get the same results.
The difference comes in tonemapping and LUTs where different render engines have their own approaches... and that's really a subjective preference. Some people might like Octane LUTs more, while some people prefer Vray.
Now, in terms of settings, Octane is much more simplistic, but limits you at the same time.
Vray has a lot more options which might seem confusing for someone who is mostly concerned only about the artistic side. But at the same time, all those extra settings allows you more freedom to optimize your settings for a better quality / time ratio.
For me, I had to play a bit to get the right settings in Vray, but now that I'm happy with those settings, I saved them as a render preset and I use it for all my scenes. No more hassle. But I do agree that Vray can benefit from more simplification.
In terms of rendering time... now that's where Vray shines.
I can only say:
- 1 hour for a 3k render
- 1.5 hours for a 5k render (or 2 hours if you want to remove all noise)
on 4 Titan x
And that's for interiors. Exteriors are rendering in an instant)
And that's without the denoiser.
Denoiser works great as well with the right settings, we use it 90% of the times now.
And here's a selection of our renders (you need an account on flicker): https://flic.kr/s/aHskz6qszS
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You clamp, like octane, use dead simple and ugly brfds, like octane, and you render in a minute a frame. Yet if history serves any purpose, you'd then be back here complaining of inaccurate lighting, GI not reaching the places you would want it to, and so on.
Vague bitching will only ever beget you vague answers, with varying degrees of unease. Be more specific, we may help then.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by cb LLC View PostCan anyone tell us if we get regular VRAY 3.4 how can we render at 1 min per frame with shadows, clouds, atmospheric, DOF and motion blur etc 1080P for animation. How many CPUs will we need to buy? has anyone tried cloud rendering rebusfarm etc Is it cheap?
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Originally posted by cb LLC View Postcannot close my 3ds max right now Too busy but vray wants max to be closed to install
And if not, well...then you're a big idiot.
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Originally posted by cb LLC View Postcannot close my 3ds max right now Too busy but vray wants max to be closed to installJez
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3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)
Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
---- Updated 06/09/23 -------
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Often, we get people coming over telling us how much better another render engine is, so that's why people are a little touchy on the subject. I am sure you were just being misunderstood.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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