Hello C4D VRAY team
today we just saw the release of a corona candidate 8 for C4D and it brings some new cool features (i guess)
- will we have also a chaos scatter?
- will we have chaos decals? (any release date?)
about some issues i'm facing with the new VRAY5 and hope soon having a good solution:
- if we use proxy objects and then instance them manually (instance or render instance) the preparation time to render is a lot (depending the number of instances) .... if we use proxy objects with multi instances is almost instantly start... we can use only multi instances if we use cloner or other scatter plugin but with that we can not control the place we want to use the instance... on 3.7 the proxy objects used as render instances (inserted manually), and if we render, it starts almost immediately...
- the material previews are super super slow (at least on my side) but if we use the node system the previews are much more fast, so maybe could be a good idea to add the same preview (node system) to the regular preview?
- it will be nice if we could save the render elements (save preset and load preset) rather than adding manually every time we need to add the render elements
- the 3.7 converter could be better or more efficient:
- the normal map of the 3.7 could be automatically added to a VrayNormalMap shader
- the 3.7 dirt shader could be translated to pass the 3.7 "white shader" image field to a difuse texture slot of the vray5... right now if you convert a object with dirt shader on the diffuse channel(3.7) it will delete on the diffuse texture slot (5.xx) and all goes white
- the 3.7 falloff shader could be translated to pass the 3.7 "color1" image field to a difuse texture slot of the vray5... right now if you convert a object with falloff shader on the diffuse channel(3.7) it will delete on the diffuse texture slot (5.xx) and all goes white
- the TilePro plugin could be more compatible at least on the editor and in the end Bake the texture to use on final render
- the SurfaceSpread plugin is not working really well with proxies and multi instance using Vray5 and guess this could be discuss with the Laubwerk team to find a solution
guys this are things that i find that could be interesting to add to future releases and would be awsome if you (C4D VRAY team could share also your thoughts about this)
thanks and all the best
nuno
today we just saw the release of a corona candidate 8 for C4D and it brings some new cool features (i guess)
- will we have also a chaos scatter?
- will we have chaos decals? (any release date?)
about some issues i'm facing with the new VRAY5 and hope soon having a good solution:
- if we use proxy objects and then instance them manually (instance or render instance) the preparation time to render is a lot (depending the number of instances) .... if we use proxy objects with multi instances is almost instantly start... we can use only multi instances if we use cloner or other scatter plugin but with that we can not control the place we want to use the instance... on 3.7 the proxy objects used as render instances (inserted manually), and if we render, it starts almost immediately...
- the material previews are super super slow (at least on my side) but if we use the node system the previews are much more fast, so maybe could be a good idea to add the same preview (node system) to the regular preview?
- it will be nice if we could save the render elements (save preset and load preset) rather than adding manually every time we need to add the render elements
- the 3.7 converter could be better or more efficient:
- the normal map of the 3.7 could be automatically added to a VrayNormalMap shader
- the 3.7 dirt shader could be translated to pass the 3.7 "white shader" image field to a difuse texture slot of the vray5... right now if you convert a object with dirt shader on the diffuse channel(3.7) it will delete on the diffuse texture slot (5.xx) and all goes white
- the 3.7 falloff shader could be translated to pass the 3.7 "color1" image field to a difuse texture slot of the vray5... right now if you convert a object with falloff shader on the diffuse channel(3.7) it will delete on the diffuse texture slot (5.xx) and all goes white
- the TilePro plugin could be more compatible at least on the editor and in the end Bake the texture to use on final render
- the SurfaceSpread plugin is not working really well with proxies and multi instance using Vray5 and guess this could be discuss with the Laubwerk team to find a solution
guys this are things that i find that could be interesting to add to future releases and would be awsome if you (C4D VRAY team could share also your thoughts about this)
thanks and all the best
nuno
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