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(Fixed) [HOU-4186] Motion Blur via Deadline (VR Standalone)

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  • #16
    ok, I see, always glad to help and improve Vray

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    • #17
      Hi again tobiasroesli , this issue should be fixed in next nightly build.
      Georgy Chakarov | QA
      www.chaosgroup.com
      georgy.chakarov@chaosgroup.com

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      • #18
        Hi chakarov, thanks, I'll try it tomorrow

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        • #19
          Hi chakarov, I tested it with the newest nighly. Still the same problem... Its the same in CPU, RTX and/or GUI/Standalone. Still no proper motion blur with >2 motion blur geometry samples.

          I use Houdini Indie 19.5 build 805
          V-Ray for Houdini number:22678 hash:477299f from 21 Mar 2024 03:35
          V-Ray Core 6.20.05 [824b9279] from 20 Mar 2024​

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          • #20
            Did you change something in that scene? I can't reproduce this. Everything works fine on my side with 22678 build.
            Last edited by chakarov; 22-03-2024, 02:05 AM.
            Georgy Chakarov | QA
            www.chaosgroup.com
            georgy.chakarov@chaosgroup.com

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            • #21
              No, not really, I just installed the new version and hit the render button. Then I saw that it's still not rendering right. So I created a new Vray ROP but still no difference. I can test it on a different machine on monday but I doubt that it changes anything.
              Do you have any other tipps or tricks how I could fix that somehow?

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              • #22
                Hi chakarov, I did some testing, also on a different machine but no success. Still no proper motion blur with >2 geometry samples.

                Any idea what's the problem?

                V-Ray for Houdini number:22679 hash:8c72887 from 23 Mar 2024 03:38
                V-Ray Core 6.20.05 [824b9279] from 20 Mar 2024​
                Attached Files

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                • #23
                  Hi chakarov, I rendered a different scene then the test scene I did for solving the problem. With the other scene it is working like expected. Strange that the test scene is not working proper...

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                  • #24
                    > Any idea what's the problem?

                    Yes, use $FF instead of $F.
                    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                    andrei.izrantcev@chaos.com
                    Support Request

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                    • #25
                      I see, that worked and made sense after your comment

                      So I guess the issue is resolved.

                      Thanks for the help!

                      Cheers

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