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(Fixed) [HOU-4186] Motion Blur via Deadline (VR Standalone)
Hi chakarov, I tested it with the newest nighly. Still the same problem... Its the same in CPU, RTX and/or GUI/Standalone. Still no proper motion blur with >2 motion blur geometry samples.
I use Houdini Indie 19.5 build 805
V-Ray for Houdini number:22678 hash:477299f from 21 Mar 2024 03:35
V-Ray Core 6.20.05 [824b9279] from 20 Mar 2024
No, not really, I just installed the new version and hit the render button. Then I saw that it's still not rendering right. So I created a new Vray ROP but still no difference. I can test it on a different machine on monday but I doubt that it changes anything.
Do you have any other tipps or tricks how I could fix that somehow?
Hi chakarov, I rendered a different scene then the test scene I did for solving the problem. With the other scene it is working like expected. Strange that the test scene is not working proper...
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