True. I ended up using the Ocean Sim preset in Phoenix FD with the OceanTexture.
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You can use Environment Fog from the Volumetrics menu or add an Aerial Perspective that is designed to work with the Physical Sun Systaem( That is better if you have a land mass/ coastline in the far distance)
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Take a read at the whole post, there's a lot of explanations and images there that might help you.
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The masks were extracted from World Machine and then used in a Vray Blend material, the high resolution textures are from Google Maps and stitched up and touched up in Photoshop and they were tiled.The Aerial Perspective is essential on environments like that.
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Has anybody ever tried this for scattering foilage/trees?
https://www.envitscript.com/
Edit: Disregard, there isn't support for V-Ray yet.Last edited by hunter_williams; 30-11-2022, 04:25 PM.
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