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Sooo, this thread seems a bit cryptic.
From what I am reading, you made some tweaks to the vraymaterialhair3 shader that sped up the render time by about 5x? And that is available in the latest nightly build as of yesterday?
Is this a speed up purely with the hair shader or a more general optimization with transparency? As in would this benefit things like leaves / thin surfaces with semi transparent pixels?
When you open the 2 "before" and "after" pictures, and switch between the two, you see the difference (the "grain" is different).
Is it behaving diffently in animation ?
If it does not add too much moving noise, this will be terrific !
From what I am reading, you made some tweaks to the vraymaterialhair3 shader that sped up the render time by about 5x? And that is available in the latest nightly build as of yesterday?
Both are correct, yes.
Is this a speed up purely with the hair shader or a more general optimization with transparency? As in would this benefit things like leaves / thin surfaces with semi transparent pixels?
For the moment, this is only for the hair shader. It can be done for the regular VRayMtl material as well (or at least, we can put an option for it). It might help with leaves and other tiny transparent stuff, but it might add too much noise for larger transparent surfaces. The hair needs good AA settings anyway, so it makes sense to use the extra AA samples.
When you open the 2 "before" and "after" pictures, and switch between the two, you see the difference (the "grain" is different). Is it behaving diffently in animation? If it does not add too much moving noise, this will be terrific!
The optimization adds a little noise, but from my tests, the extra noise is negligible, especially compared to the boost in render times.
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