Here is my test scene.
The fur has basic styling. Nothing fancy with shading yet. And the size isn't tuned, etc, etc.
http://dl.dropbox.com/u/5398878/hair..._shave7.16.zip
Turn hairs from 500 to 10 or 15k.
I can recreate this with both of my installs with a simple sphere:
x64 2.25ADV 2013 from Jan7 and 2.21EDU release.
I can render 100k's of hairs +GI in 30s with a plane with Hair3, but anything else crashes with more than a few hundred hairs. I've increased the memory, changed geo to static. Its true of both the vrayShave.dll shader and Hair3, which makes me think it's the ShaveSh.dll
(Network install, setting env variables via python, BUT I also did a local install to make sure that wasn't the issue)
Thanks for taking a look.
The fur has basic styling. Nothing fancy with shading yet. And the size isn't tuned, etc, etc.
http://dl.dropbox.com/u/5398878/hair..._shave7.16.zip
Turn hairs from 500 to 10 or 15k.
I can recreate this with both of my installs with a simple sphere:
x64 2.25ADV 2013 from Jan7 and 2.21EDU release.
I can render 100k's of hairs +GI in 30s with a plane with Hair3, but anything else crashes with more than a few hundred hairs. I've increased the memory, changed geo to static. Its true of both the vrayShave.dll shader and Hair3, which makes me think it's the ShaveSh.dll
(Network install, setting env variables via python, BUT I also did a local install to make sure that wasn't the issue)
Thanks for taking a look.
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