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Well, I got sad news guys. Just installed vray 22647 maya 2012 x64, shave 7.15, vray plugin 15, and still no texture. I can see something is changed there is something going on with hair color, but its not textured as I would expect
In the hairsampler.ma file, I just use the VRayHairSampler node to take the Shave color and transparency and plug them into the V-Ray hair material. This approach only allows three colors of the hair material to be controlled though (the VRayHairSampler node can only read the color, transparency and incandescence attributes of the hair).
The ramp_uvw.ma sample uses the Shave colors as UV coordinates to drive other textures. This approach allows you to map more properties of the hair material, and also to use V-Ray procedural textures.
thx vlado for ur time, but something is not working as it should, i tried to rebuild scene like u did but still couldnt make it work, i know im borring but something is not working as it should...
is there a way to add vray attr to shave, like u did with maya hair? coz this is a pain in the ***, if u know what i mean
i have to write down step by step coz i feel so stupid that i cant apply shader to a shave, so:
1. after i make a hair to a ball,
2. i open shaveDisplayGroup and select shavedisplay, i go to hypershade and apply hairmtl3 to selection
i hope these r the steps u need to do? let me know if im missing some steps here...
yeah there is some stability issues right now. I don't really know what it is, it also crashes if you have two mayas running both with shave in them, and if you try to render in one it will crash and then the second one will also crash.
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