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  • #46
    Originally posted by bazuka View Post
    shave v15 works now, no crush, but im still stupid and still dont know how to apply hairmtl3 to shave?
    One way that I got that to work was to apply the material to the ShaveDisplayShape node. But I don't know if that's the "official" way to do it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #47
      Well, I got sad news guys. Just installed vray 22647 maya 2012 x64, shave 7.15, vray plugin 15, and still no texture. I can see something is changed there is something going on with hair color, but its not textured as I would expect
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

      Comment


      • #48
        its rendering so damn fast though! with hair material at least....
        Dmitry Vinnik
        Silhouette Images Inc.
        ShowReel:
        https://www.youtube.com/watch?v=qxSJlvSwAhA
        https://www.linkedin.com/in/dmitry-v...-identity-name

        Comment


        • #49
          Originally posted by Morbid Angel View Post
          its rendering so damn fast though! with hair material at least....


          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #50
            Originally posted by vlado View Post
            One way that I got that to work was to apply the material to the ShaveDisplayShape node. But I don't know if that's the "official" way to do it.

            Best regards,
            Vlado
            still not working here???

            im using V-Ray for Maya version 2.25.01, revision 22633 from Jan 7, should i install new nightbuild?

            Comment


            • #51
              bazuka I installed latest nightly from last night, and cant get it to work...we wait
              Dmitry Vinnik
              Silhouette Images Inc.
              ShowReel:
              https://www.youtube.com/watch?v=qxSJlvSwAhA
              https://www.linkedin.com/in/dmitry-v...-identity-name

              Comment


              • #52
                hehe ok will wait for next shave build then

                Comment


                • #53
                  Here are some samples for rendering Shave hair with the V-Ray hair shader (Maya 2012):
                  http://www.spot3d.com/vray/scenes/shave_uvs_sample.zip

                  In the hairsampler.ma file, I just use the VRayHairSampler node to take the Shave color and transparency and plug them into the V-Ray hair material. This approach only allows three colors of the hair material to be controlled though (the VRayHairSampler node can only read the color, transparency and incandescence attributes of the hair).

                  The ramp_uvw.ma sample uses the Shave colors as UV coordinates to drive other textures. This approach allows you to map more properties of the hair material, and also to use V-Ray procedural textures.

                  Click image for larger version

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                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #54
                    thx vlado for ur time, but something is not working as it should, i tried to rebuild scene like u did but still couldnt make it work, i know im borring but something is not working as it should...

                    is there a way to add vray attr to shave, like u did with maya hair? coz this is a pain in the ***, if u know what i mean

                    i have to write down step by step coz i feel so stupid that i cant apply shader to a shave, so:

                    1. after i make a hair to a ball,
                    2. i open shaveDisplayGroup and select shavedisplay, i go to hypershade and apply hairmtl3 to selection

                    i hope these r the steps u need to do? let me know if im missing some steps here...

                    cheers and sorry for my stupidity
                    Last edited by bazuka; 16-01-2013, 12:40 AM.

                    Comment


                    • #55
                      You are missing step 3: in the shaveHairShape node, in the material properties rollout, at the bottom there is a checkbox "override geom shader"

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #56
                        Originally posted by vlado View Post
                        You are missing step 3: in the shaveHairShape node, in the material properties rollout, at the bottom there is a checkbox "override geom shader"

                        Best regards,
                        Vlado
                        thx vlado

                        Comment


                        • #57
                          Yay! shave 7.16 and hair3!

                          What an awesome shader! So much more control.

                          And the translator works so we can render .vrscenes with shave hair standalone!

                          AND it works with RT!

                          (I'm getting a repeatable crash if I render vray before building the shave hair. 1.build sphere, 2. render vray 3.add hair. 4 render vray -> crash)
                          Last edited by Zach Gray; 16-01-2013, 09:54 PM.

                          Comment


                          • #58
                            yeah there is some stability issues right now. I don't really know what it is, it also crashes if you have two mayas running both with shave in them, and if you try to render in one it will crash and then the second one will also crash.
                            Dmitry Vinnik
                            Silhouette Images Inc.
                            ShowReel:
                            https://www.youtube.com/watch?v=qxSJlvSwAhA
                            https://www.linkedin.com/in/dmitry-v...-identity-name

                            Comment


                            • #59
                              Well I spoke too soon.

                              Shave works great on a plane. 300k hairs, with transparency, color mapping -looks amazing and renders fast. Hair3 rocks.

                              Sphere, anything over 2k hairs, crash. Character, anything over 1.5k hairs, crash.


                              We've been sitting on a short for 9 months, waiting for a decent fur solution. Ugh. I was hoping to make some progress.

                              Comment


                              • #60
                                Can you get me the crashing scene to vlado@chaosgroup.com ?

                                Best regards,
                                Vlado
                                I only act like I know everything, Rogers.

                                Comment

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