Originally posted by vlado
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Bifrost is coming IN Maya 2015!
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Originally posted by vmp View Posti noticed the bifrost motion blur has been fixed for vray 3.0 beta2 is there any chance this could be done for 2.45 nightlies?
ArthurV-Ray/PhoenixFD for Maya developer
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Wonder is it already possible somehow, but it would be great to have a similar white water shader option like they have it in Mental Ray Bifrost shader?
Otherwise I would use this Mental Ray shader with Vray, but I cant get the Color At Max Distance (fog color) to work with Vray.
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Yes thats what I mean. Its great we can render it with Vray, but Mental Ray "fog color" is not supported, so I was thinking is it possible to implement this white water on high vorticity areas to the Vray material?
Would do good also for rendering Phoenix waters!
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Phoenix has real foam/splashes, and I'm not sure if there is a reason for such bad foam approximation . The bitfrost "foam" looks like a white blob, and this is why I'm puzzled how its implemented . It's supported as solid color on the surface, but not the "fogy blob" part visible with refraction. The actual vorticity we have is only per vertex, it's no volumetric. And I'm not sure if the volumetric effect is faked, or Mental Ray is using the particle data, which we can't access in Maya 2015. This is why I left it for now since we have more important work...V-Ray/PhoenixFD for Maya developer
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