Universal settings control the image quality via single parameter - Image Sampler Threshold. Hence controlling the separate properties of the scene is not the main aim of this approach.
In general if something is noisier you have to just decrease Threshold value until you get the noise-levels you are looking after.
However it is still possible to use DMC Sampler and secondary rays subdivisions in order to decrease the amount of noise locally but you have to have in mind that the number of the subdivisions should be much greater (usually x10) comparing non-universal approach due to the fact that by default Vray subdivides secondary rays subdivisions by the max AA subdivs. In Vray 3.x we've introduced an option to disable that internal subdivision called "Divide Shading Subdivs" which will force Vray to use the user input subdivs without subdividing them, so you don't have to bump them to extreme values.
If this option is activated which is by default there will be almost no difference between 8 and 16 glossy subdivisions since they both will be subdivided by 100 - in order to get a desired noise reduction you should use value like 160 or more depending on the rest DMC Sampler settings like Adaptive Amount / Adaptive Threshold / Adaptive Min Samples and Min Shading Rate(in version 3.x).
Another quick approach to increase the quality of the DMC rays globally would be to use Subdivs Multiplier into DMC Sampler Settings.
In general if something is noisier you have to just decrease Threshold value until you get the noise-levels you are looking after.
However it is still possible to use DMC Sampler and secondary rays subdivisions in order to decrease the amount of noise locally but you have to have in mind that the number of the subdivisions should be much greater (usually x10) comparing non-universal approach due to the fact that by default Vray subdivides secondary rays subdivisions by the max AA subdivs. In Vray 3.x we've introduced an option to disable that internal subdivision called "Divide Shading Subdivs" which will force Vray to use the user input subdivs without subdividing them, so you don't have to bump them to extreme values.
If this option is activated which is by default there will be almost no difference between 8 and 16 glossy subdivisions since they both will be subdivided by 100 - in order to get a desired noise reduction you should use value like 160 or more depending on the rest DMC Sampler settings like Adaptive Amount / Adaptive Threshold / Adaptive Min Samples and Min Shading Rate(in version 3.x).
Another quick approach to increase the quality of the DMC rays globally would be to use Subdivs Multiplier into DMC Sampler Settings.
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