Just tried the dworkin build dated 03 May and the cut off issue is still present.
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VRScans cutoff issue
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What's the build number, please? You can either copy it from the first lines of Maya's output window or run this MEL line: vray build;
Here's what we have on the server today:
27383 from May 3 is the stable build (which doesn't have the fix).
27382 from May 3 is the nightly ("unstable") build (which has the fix).
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Great! Thanks for letting us know.
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Originally posted by yolov View PostI think that the circular map used for opacity on the ground plane is what is actually reflected in the scanned material and that's where that abrupt line comes from. We'll look into why it's happening.
Cheers
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I don't think that's possible to render in one pass.
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