Hi, it seems to be an hot topic recently, I wonder if you are considering integrating some kind of denoise algorhythm on the final rendered image. The most recent renderman version comes with it, I personally used it in a couple of occasions (in nuke) and is quite an efficient method, but I wonder if having it integrated in vray would make the process of rendering noise free much easier.
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We won't be developing our own denoiser as it is a complex topic and we have zero experience with it. It's also riddled with patents already. But it may be possible that we partner with someone else to bundle a denoiser. We'll see...
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostWe won't be developing our own denoiser as it is a complex topic and we have zero experience with it. It's also riddled with patents already. But it may be possible that we partner with someone else to bundle a denoiser. We'll see...
Best regards,
Vlado
The denoiser in Pixar Renderman 20 is one of the best advances in rendering to date, I have tested it myself and I must say that it does what it says on the tin, reduces render times by 2 - 10 times.
So what I suggest is to buy out Pixar ( Might involve buying out Disney) and then take their denoiser algorithm and then resell them again.
I expect to see The Denoiser feature in the next nightlies.
Thanks.
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buy out pixar or disney good one.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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ha.. i was all ready to write a snobby post about how denoising always causes more problems than it solves, and keep it away from the renderer. then i looked up the renderman denoiser.
holy crap thats impressive.
impressive enough that im guessing every renderer will have a similar system soon, with the attendant speedups.
heres hoping vray is one of the first!
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Originally posted by vlado View PostThese are a couple of tests that I thought would trip the denoiser up because of the very fine details, but actually it did a very good job.
Best regards,
Vlado
This looks absolutely fantastic, you and your team are always on the ball it's just amazing.
I will be keeping my eye on InnoBright.
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yep that looks "acceptable"
how does their system handle animation? i notice the pixar one uses temporal interpolation to allow it to work well with animation.
editk i checked their website. tempral filtering is supported. plus you lucky maya guys can download the beta version for free!!
i notice in their video test the temporal filter isnt as impressive as the spatial..some low frequency noise visible. but maybe it just needs a few more samples. worth checking that side thoroughly.
i will have all my fingers crossed that whatever discussions you are having would involve 3dsmax too.Last edited by super gnu; 19-10-2015, 12:49 AM.
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Originally posted by super gnu View Posthow does their system handle animation? i notice the pixar one uses temporal interpolation to allow it to work well with animation.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostThese are a couple of tests that I thought would trip the denoiser up because of the very fine details, but actually it did a very good job.
Stills look a LOT better than the last batch, artifacts all but gone: quite the clever job indeed.
I'm very curious as to the temporal stability on such fine detail...Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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These do look very impressive, we see a very good SNR on all of them - there is virtually no damage to the structural details. It would be interesting to see a comparison between the denoised render and a reference high quality render.
Do they only take the RGB image as input?Last edited by RotemS; 19-10-2015, 03:21 AM.
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