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V-Ray For MODO Released

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  • #31
    Thank you.
    very clear now!

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

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    • #32
      Originally posted by vladimir.nedev View Post

      Note that the beta licenses expire on July 14th, if anyone has troubles getting their new license before then, please contact us on the forum for a short extension to the Beta license.

      Greetings,
      Vladimir Nedev
      Any chance for a short beta license extension? I have troubles getting my order completed by a Polish reseller. Could have problems finalizing it until tomrrow.

      All best,
      Jakub
      makebelievegraphics.com

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      • #33
        Originally posted by kubbek View Post
        Any chance for a short beta license extension? I have troubles getting my order completed by a Polish reseller. Could have problems finalizing it until tomrrow.

        All best,
        Jakub
        You are using the online licensing, right ? Can you send me your chaosgroup.com account name to vladimir.nedev [at] chaosgroup.com .
        I will forward it to support.

        Greetings,
        Vladimir Nedev
        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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        • #34
          Originally posted by flat View Post
          Thank you. Understanding.
          When combining HairCurve and VRayHairMtl, may I think that the latest VRay Hair optimization is applied?

          Can VRayMODO do dynamic tessellation applying of Fur/Hair? (Like VRayOrnatrixMod)
          For tomorrow's nightly build ( 2016.07.28 ), the "adaptive tessellation" option will affect hair generated by MODO's Fur material on the mesh with the V-Ray Geometry Properties.
          Click image for larger version

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          Left image without adaptive tessellation, right with.
          Click image for larger version

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          I've also added the "min pixel width" option. It makes the hair thicker and reduces its opacity to compensate (this works only with the V-Ray hair material).
          It can be used on very thin hair to help the Image sampler in anti-aliasing.
          Values around 0.3 should be used, as higher values will make the hair too transparent to compensate the increased size, most likely increasing render time too much.

          Left is with "min pixel width"=0, render time is 5 s.
          Right is with "min pixel width"=0.3, render time is 8.3 s.
          Both use an image sampler with min subdivs = 1, max subdivs = 4.

          Click image for larger version

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          Greetings,
          Vladimir Nedev
          Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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          • #35
            Thank you.
            HairShading caught up with Maya/ Max

            OakCorp Japan - Yuji Yamauchi
            oakcorp.net
            v-ray.jp

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