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Corey, sorry, I have big time problem at the moment so I post only fresh bugs.
My proposition: Joe rename this topic to "Current Bug list - post bugs here" and the user post the bugs with a long discription and a short discripion. At the beginning of the short discription is a * . Loe could copy the short discription to the beginning of the topic and could replace the * by a number. Example:
Light Portal: I'm not sure which lightcontrols should not work in portal mode, but the light color show an effect on the portal light.
Example: box with an opening, a light portal placed. GI enable, GI environment enable. Render an image. Change light color to red and use _renderwindow. Good to see here - the color of the light has changed.
* Light Portal - light color show an effect but should not do it
other bugs are:
* Background environment - a grey seam is viewable
* increment should be adjusted:
- increment of all map multiplier are 1, but 0.05 could be better
- increment of bright/dark multiplier is 1, but 0.05 could be better
- increment of the LC subdivs is 1, but 100 could be better
* sometimes Rhino crashes if Vray is busy and the framebuffer will be closed (not full reported)
* glossieness and reflection map show no effect
* texture mapping dosn't work - fixed: Micha do a new install of anything and don't forget -> edit your material after a mapping modification
* jpg with the suffix jpeg will not be read as texture
The second drawer from the top has bump mapping disabled and shows shadows (I rendered a window). The others have bump mapping enabled and show no shadows. Also, I notice a reflection (caustics are not enabled) around the knob where there is no bump mapping.
Heh Heh- sorry, too busy to think about that . As has been explained on the Rhino NG, the Brazil for Rhino is not a port of an existing Brazil but a the next version of Brazil (2.0) which is itself not yet done. Our developer is wating on this development from Splutterfish as well as doing the porting as he gets it, as well as developing the rcm and mapping stuff which can be used by all render plugins.
Heh Heh- sorry, too busy to think about that . As has been explained on the Rhino NG, the Brazil for Rhino is not a port of an existing Brazil but a the next version of Brazil (2.0) which is itself not yet done. Our developer is wating on this development from Splutterfish as well as doing the porting as he gets it, as well as developing the rcm and mapping stuff which can be used by all render plugins.
-Pascal
Hehe, read my post with lots of smilies around it Of course they work hard at Mcneel! I hope you'll find some time to further develop the mapping tools, it will make many people very happy I guess
Light Portal: I'm not sure which lightcontrols should not work in portal mode, but the light color show an effect on the portal light.
Example: box with an opening, a light portal placed. GI enable, GI environment enable. Render an image. Change light color to red and use _renderwindow. Good to see here - the color of the light has changed.
Thanks for the pointer, there was a bug there whch is corrected now.
* I get a color shift at the diffuse color of materials with refractions (I have started to try out SSS but I can not do it, the bug show me strange effects)
* The environment mapping seems to be not 100% correct. In the past I have reported a white seam in a side view. Today I have seen in a down view rendering a white disk.
99% sure. It's a blured map and the seam and the splotch are too much detailed for the blur. Also I have horicontal shifted the map per HDRShop and the seam stay at the same place.
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