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  • #61
    ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

    Pascal-

    Should be Ban flipside?

    -C
    Best regards,

    Corey Rubadue
    Director

    Chaos Group

    Comment


    • #62
      ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

      Originally posted by Micha
      I like the idea of the small and big "M" of the maps. Only the reflection/refraction and light maps show a "M" instead a "m".
      What is the diff. "M" & "m" ??? Have I missed it!!!
      est regards,
      <br />//A

      Comment


      • #63
        ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

        OK - I guess this post all bugs in one post thing is a little problematic. This is confusing for all of us I guess...

        What do you guys think? Micha - are you going to get that consolidated bug list together?

        Best regards,

        Corey
        Best regards,

        Corey Rubadue
        Director

        Chaos Group

        Comment


        • #64
          ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

          Corey, sorry, I have big time problem at the moment so I post only fresh bugs.

          My proposition: Joe rename this topic to "Current Bug list - post bugs here" and the user post the bugs with a long discription and a short discripion. At the beginning of the short discription is a * . Loe could copy the short discription to the beginning of the topic and could replace the * by a number. Example:

          Light Portal: I'm not sure which lightcontrols should not work in portal mode, but the light color show an effect on the portal light.
          Example: box with an opening, a light portal placed. GI enable, GI environment enable. Render an image. Change light color to red and use _renderwindow. Good to see here - the color of the light has changed.

          * Light Portal - light color show an effect but should not do it

          other bugs are:

          * Background environment - a grey seam is viewable

          * increment should be adjusted:
          - increment of all map multiplier are 1, but 0.05 could be better
          - increment of bright/dark multiplier is 1, but 0.05 could be better
          - increment of the LC subdivs is 1, but 100 could be better

          * sometimes Rhino crashes if Vray is busy and the framebuffer will be closed (not full reported)

          * glossieness and reflection map show no effect

          * texture mapping dosn't work - fixed: Micha do a new install of anything and don't forget -> edit your material after a mapping modification

          * jpg with the suffix jpeg will not be read as texture

          PS: If I find more time I will post old bugs too.
          www.simulacrum.de - visualization for designer and architects

          Comment


          • #65
            ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

            Here some old bugs from previous posts:

            * I have global disabled maps, but the progress window show me, that a reflection map is loaded again.

            * ortho views will be not rendered like the viewport is show

            * Spot light decay chooser works in an exotic mode
            www.simulacrum.de - visualization for designer and architects

            Comment


            • #66
              No shadows or reflection (?) with bump mapping

              The second drawer from the top has bump mapping disabled and shows shadows (I rendered a window). The others have bump mapping enabled and show no shadows. Also, I notice a reflection (caustics are not enabled) around the knob where there is no bump mapping.

              Fran

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              • #67
                ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

                Originally posted by crubadue
                Pascal-

                Should be Ban flipside?

                -C
                Heh Heh- sorry, too busy to think about that . As has been explained on the Rhino NG, the Brazil for Rhino is not a port of an existing Brazil but a the next version of Brazil (2.0) which is itself not yet done. Our developer is wating on this development from Splutterfish as well as doing the porting as he gets it, as well as developing the rcm and mapping stuff which can be used by all render plugins.

                -Pascal

                Comment


                • #68
                  ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

                  Originally posted by comput
                  Originally posted by Micha
                  I like the idea of the small and big "M" of the maps. Only the reflection/refraction and light maps show a "M" instead a "m".
                  What is the diff. "M" & "m" ??? Have I missed it!!!
                  I think, it should work so - "m" no map used and "M" a map is used.
                  www.simulacrum.de - visualization for designer and architects

                  Comment


                  • #69
                    ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

                    Originally posted by PGolay
                    Originally posted by crubadue
                    Pascal-

                    Should be Ban flipside?

                    -C
                    Heh Heh- sorry, too busy to think about that . As has been explained on the Rhino NG, the Brazil for Rhino is not a port of an existing Brazil but a the next version of Brazil (2.0) which is itself not yet done. Our developer is wating on this development from Splutterfish as well as doing the porting as he gets it, as well as developing the rcm and mapping stuff which can be used by all render plugins.

                    -Pascal
                    Hehe, read my post with lots of smilies around it Of course they work hard at Mcneel! I hope you'll find some time to further develop the mapping tools, it will make many people very happy I guess
                    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

                    Comment


                    • #70
                      ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

                      Originally posted by Micha
                      Light Portal: I'm not sure which lightcontrols should not work in portal mode, but the light color show an effect on the portal light.

                      Example: box with an opening, a light portal placed. GI enable, GI environment enable. Render an image. Change light color to red and use _renderwindow. Good to see here - the color of the light has changed.
                      Thanks for the pointer, there was a bug there whch is corrected now.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #71
                        ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

                        old bug:

                        * if I mirror an arealight per rhino transformation, the light will be send in the wrong direction.
                        www.simulacrum.de - visualization for designer and architects

                        Comment


                        • #72
                          ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

                          * I get a color shift at the diffuse color of materials with refractions (I have started to try out SSS but I can not do it, the bug show me strange effects)

                          link to the old bug report:
                          http://www.asgvis.com/phpBB2/viewtopic.php?t=277
                          www.simulacrum.de - visualization for designer and architects

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                          • #73
                            ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

                            * The environment mapping seems to be not 100% correct. In the past I have reported a white seam in a side view. Today I have seen in a down view rendering a white disk.

                            www.simulacrum.de - visualization for designer and architects

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                            • #74
                              ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

                              Sure it's not your map causing te problem?
                              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                              • #75
                                ***PLEASE POST ALL BETA 10.5 PROBLEMS HERE****

                                99% sure. It's a blured map and the seam and the splotch are too much detailed for the blur. Also I have horicontal shifted the map per HDRShop and the seam stay at the same place.
                                www.simulacrum.de - visualization for designer and architects

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