Re: VfR4 / VfR3 SR1
Personally, I feel that all of those values would be useful to fine tune displacement and rendertimes (maybe the Shift function to a lesser extent). Maybe it would be possible to have a seperate displacement effect in the texture mapping types, so that those functions wouldn't clutter the material UI. Or just have it on a per object basis.
Personally, I feel that all of those values would be useful to fine tune displacement and rendertimes (maybe the Shift function to a lesser extent). Maybe it would be possible to have a seperate displacement effect in the texture mapping types, so that those functions wouldn't clutter the material UI. Or just have it on a per object basis.
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