A feature that i’d really like to see is the possibility to choose which different texture (of the same material) to display in the mapped object.
This is present in maxwell and i really appreciate it, i try to explain better: If you have a material with a diffuse plain color and a bump map you can choose to display that bump map instead of the diffuse color, this helps a lot to interactive map an object or set texure size.
Interactive rendering would be awesome and it is my main choice, as a new guy in 3D it is just great to learn how the settings work in real time and i suppose those who work with 3D would love having it.
On a non-realistic request, though i hope someday Cinema4D or Corona achieves this, is a a Material Node system.
It is a crazy idea i suppose and extremely difficult task however it would most definitely make the difference with other render engines.
I saw some videos from Arnold renderer and it seems it can be achieved.
just one simple request / wish;
Please set the “bump-amount-value” a bit lower.
In some situations (fabric etc) I feel like going under 0,001 would give the correct result..
but it´s not how it should ment to be (?)
I´m very happy to see C4D becoming your maybe second main platform beside MAX
If it´s not too far behind the MAX Version in future..would be great!
Its very nice when developer seeks an opinion from users, unfortunately this is not common practice. Corona has come a long way in a short time and there is more ahead, ( not to mention Maaac pleaseeee ). Desires are different, depending on the interests and needs of individuals, it is impossible to please everyone.
My modest wish is Corona team take a breath, and deal with polishing existing features like bump, lights values, mapping etc. instead of adding new at all costs.
I vote for: More texmaps (AO shader, Wire, Rayswitch, …)… but wish all stuff, pronto, for yesterday
PS. whether somewhere exist explanations about new materials, Mix and Portal?
regards