Hello everyone. I use dirt on walls a lot. And sometimes I need to use invisible objects without shadows to create dirt. To solve part of this, I use Corona Distance, but unfortunately, the effect is almost never as expected because the dirt is projected upwards and downwards. I think the solution can be achieved with two options: 1 - Allow ambient occlusion to detect invisible objects without shadows, or 2 - Allow Corona Distance to project to one side, like +Z or -Z. Thank you.
In vray, Ambient Occlusion, it’s possible with shadows turned off and object invisible.
Sorry, but it’s a bit too hard for me to imagine what exactly you are doing. Could you please add screenshots, renders?
You might be able to get something workable by applying the Distance Map version of the material to a Decal, and positioning it so that it takes effect where you want it. I tried somewhat ineffectively to soften the edges a bit too by reshaping the invisible object and using two other objects and an inverted distance map, much better results could be obtained with some actual care taken I wager ![]()
decal with distance.max (840 KB)
thanks TomG.
This process is quite complex in large scenes. I just wanted it to work like in V-Ray, where you can turn off objects and shadows for objects used to create dirt. I hope it will be possible in the future. Thank you very much.
i know Maru
but thanks.




