Any way to make vraydistance work wiith displacement?

Is there any workaround to make the vraydistance map react to displaced vraydistanceText objects?
I’m currently displacing a plane with the phoenix oceantexture and would like to get some more reflectivity on objects inside the “water plane”. Basically trying to get a wetmap.

You can approximate the displacement with a 3ds Max Displace modifier.

Best regards,
Vlado

Thanks Vlado for making me look stupid once again :stuck_out_tongue_winking_eye:
Appreciate it :slight_smile: