Is there any workaround to make the vraydistance map react to displaced vraydistanceText objects?
I’m currently displacing a plane with the phoenix oceantexture and would like to get some more reflectivity on objects inside the “water plane”. Basically trying to get a wetmap.
You can approximate the displacement with a 3ds Max Displace modifier.
Best regards,
Vlado
Thanks Vlado for making me look stupid once again ![]()
Appreciate it ![]()