[ARCHIVE] Pre 1.0 Daily builds changelog

  • interactive fixed speed problems (the difference should be HUGE)
  • interactive: fixed hair&fur modifier
  • removed some of the motion blur stuttering when 3dsmax time precision limit is hit
  • fixed interactive + xref scenes
  • doubleclicking image in VFB will fit the VFB to its size
  • fixed crash when Falloff in fresnel mode is plugged inside IOR CoronaMtl slot
  • MUltimtl on/off works correctly when submtl IDs are changed inside the multimtl
  • fixed date in CoronaRenderer.CoronaFp.getCoronaVersion()
  • made render() maxscript command work
  • made substance work with noninteractive rendering. It remains broken with interactive rendering, though, and probably cannot be fixed.
  • fixed CScatter sometimes creating not-so-random distributions
  • made multitexture in bercontile mode work (in regular rendering, not interactive)
  • fixed bidir/VCM being too blurry with image filters
  • improved sampling of dim reflections on diffuse/refractive surfaces

RC3:

  • some tooltips wording improved
  • fixed assert when closing licensing and DR server from tray
  • renamed DrConfigA7.2 to DrConfig-1.00
  • fixed crashes with displacement + bitmap textures

ok, lets try first daily build after the release.

Changelog:

  • Changed the VFB sidebar to be on by default
  • Possibly fixed some of the hangups on scene parsing. Testing will be necessary to see if there are still any problems left